hey all, Let me apologize first off as its late and I've been trying to wrap my head around this all night and figured it's time to come tk the forums. I'm trying to establish a new workflow with poly painting. My goal is to make a base mesh bring it into zbrush for some sculpting and poly painting. Then make a low and…
Dambuster Studios is hard at work making the next instalment in the Dead Island franchise the most eye-popping zombie game out there, both literally and figuratively. To help us do this we need talented people to join our Technical Art team. We currently have both regular and senior positions available, requiring two and…
Damn, he'd probably look prettier if you smashed his head into mulch with a brick :P Awesome design and execution man, bake looks good, looking forward to seeing the finished texture :)
Also be sure to decompile the Jugg mesh and bones. The version downloadable from the requirements page is out of date and sized smaller, which will lead to a gap between the head/body when compiled in Dota2.
def go with the new horns they look heaps good. his posture is a little stiff. maybe you could move his head/neck forward a little so he's not so straight
Interesting reading the results. For me personally, I found it mainly confirmed thoughts and ideas I already had in my head about 'level design' as both a process and a job. Thanks for doing it.
But back on topic, love the direction you’re heading in. I agree you tend to want more moody lighting for a horror game. I would suggest revisiting the night lighting, but taking care to add more fill lights. The purple is too monochromatic, which tends to induce visual boredom very quickly. You could try adding moonlight,…
speed just comes from experience. Only recently did I wrap my fat head around the substance designer naming system to automatically output textures that unreal engine would recognize, without me having to manually name each and every map. What in particular about texturing & sculpting do you find most time consuming?
Heya (and happy new year). "... and it becomes pretty clear that there is no real consensus on what is considered good work" I disagree. Even a single picture can be enough to classify an applicant as belonging to either of two categories : 1 - artists that demonstrates great skills and potential, who are constantly…