My favourites have to be:- Rez Pacman Championship Edition Braid (a must play) Geometry Wars 2 and Castle Crashers (shame about the amount of bugs though).
You sculpted that from a cube?! Incredible work! Arsh is right, there's an amazing amount of progression from the first post in this thread. Your work ethic and talent are inspiring.
Awesome character The amount of detail and the innovative design is impressive! I would love to see her in action fighting with this cool weapon and the hair and clothes flying around.
I dont mean to be harsh but isnt that a rather small prize considering the amount of work it takes to make a decent 8000 triangle model with all those maps?
The controller also has an amount of storage, I think it'll transfer your Mii and some settings with you if you bring your controller to your friend's.
I tried connecting a greyscale image to both the Color and Amount tabs under the Vray Mtl but doesn't seem to get the desired effect, any clue to where I might went wrong? Using maya
I don't remember anything after 11pm. I have figured out that at some time a badger crawled into my mouth and died. At some point I might have consumed a small child judging by the amount of blood. and the shoes.
Interesting, although near the end I have to believe that theres other information stored somewhere to give the amount of detail that it is. Specifically on the fish, how'd it know to make them spherical? http://www.cs.ubc.ca/~cyang/sketch3d.mov
@guitarguy00 It's like displacement, but without the tessellation if that makes sense. It's still the same amount of geometry, but loads more shader instructions/trickery. https://www.artstation.com/artwork/XBnL3l