Notice the title is "Sketch-based modelling of parameterized objects" - that'll mean that they have an "Airplane" setting which looks for certain lines and patterns and builds a model accordingly ... I bet if they loaded up the Airplane setting and tried to draw a coffee mug, it'd end up looking really weird.
MoP: Yeah, thats what I said. The lines simply define the parameters of pre-created complex geometric primatives. Neat, but...sorta pointless at this stage.
The thing made no sense, especially in the cup stage. For some handles he was drawing the inside and outside.. to define both definitions. Yet on the next one, he draws a single line to represent the handle. Wouldn't it be the same setting for both?
Could be very useful, when you need lots of similar bacground props and stuff like that.
Traffic for example.
BTW dont be suprised when most 3d stuff will be procedural, i guess it will happen rather soon, as it is allready too costly to model assets by hand for your average game.
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Still quite interesting though.
The thing made no sense, especially in the cup stage. For some handles he was drawing the inside and outside.. to define both definitions. Yet on the next one, he draws a single line to represent the handle. Wouldn't it be the same setting for both?
Edit: doubley the case with "paramatized objects"
Traffic for example.
BTW dont be suprised when most 3d stuff will be procedural, i guess it will happen rather soon, as it is allready too costly to model assets by hand for your average game.