I don't fully understand your goal. But... To clone objects with constraints the easiest way is File > Merge the objects into the scene. To remove all constraints select all the objects and go to Motion Panel > Trajectories > Start Time: 0 End Time: 0 > Collapse Transform > Collapse. This will reset all animation…
I get it too sometimes, White dots or black dots where the program trys to do something. I dunno but it looks a little like where you try to use the smudge too in a area that is half selected. Try merging your layers to a single background layer and making your background and foreground colours the same.
alright. did a test yesterday. built up the geometry to fit the textured detail, then projected the normals based on that. i had much better results. so ill go back and build the detail into the scene, and project those normals, and merge them with my current normals and viola! i will have something that looks better. :D
since he already explained it to mere i feel qualified to break it down. 1. Paint concept 2. Start painting out the texture as you assume you're going to lay out the uvs 3. Model around the painted texture 4. Make a better unwrap and render to texture if there is stretching 5. Paint out stretching.
paint AO paint mass (white for higher) paint shadows paint highlights. adjust all opacities and then Copy all layers and merge into new layer. Gradient map overlays for color pant any color that wasn't captured in the gradient map overlay paint darkest darks paint lightest lights seam fixing (optional)
i prefer to differentiate between good and mediocre. most people have been shitting over microsofts mediocre products, and downright burning microsofts bad stuff on a stake. for the actual good microsoft products, there's merely been some resentful murmuring about it being"nothing special". it comes with the territory of…
If you actually tried to understand what people and especially pior was getting at was that I never actually softened the nose at all, I merely made the light fall on the shapes properly and realisticly. You cannot force shadows and dark spots to appear in places they cannot. You can however pronounce a sharper nose via…
not so into the helmet design, but this is merely aesthetics. I think something that looked more modern, like a combat helmet worn today would fit better. What youve got wit that flared edge looks a tad too ww2 for me: http://mikonos.globat.com/~joeworld-online.com/news/uploads/fig_7_bbi_s_advance_combat_helmet.jpg nice…
I wanted to start a thread i can update as i progress. Theme is a sci fi lab. Working off a few pieces of concept that im merging. Using the laser from the global agenda piece and the layout for the room from this piece i found during a search. Going to end up being some kinda of laser testing facility
Please will the lovely people of polycount fill out my survey it will help a lot. it is about merging human and animal anatomy while trying to keep the character appealing. I need a wide range of people. People who don't know anatomy and people who do as well as people from varying cultures :) Thank you.…