Art style design I refer to Bloodborne to a certain extent. The volumetric light of the window was made by using the particle to locally control the concentration of the volumetric fog. This is the official document of Unreal Engine 4 on volumetric fog.…
Anyone know how to set the number of topics viewed up from 12? locally or would that have to be done host side? It is really annoying having to go back through all those other pages to see if anyone has posted on the thread you are interested in. tpe
haha, went to Bot Con this past weekend with some friends. pretty cool. apparently a guy i know (who now owns the local comic store) made Peter Cullen cry because Cullen has meant so much to him over the years. o.O
congrats man! that must have been pretty exciting to get that reaction from the CEOs! I remember having to pitch a game design to a local game dev for a class assessment years ago..... I actually felt sorry for them for having to listen to us for 5 minutes :(
indeed - and i bet the request for them to change it ran to one badly written, handwritten letter from a local nutter. Top marks to Dreamworks ... probably the Best Marketing Strategy Ever to agree to make the changes. Look, we're even discussing it here on an international interfud forum.
Why not buy a bigger HD for your macbook pro? Assuming it's an older model like mine was, it was about a 30 minute operation to open it up and install the drive. You just need a couple tiny screwdrivers from the local hardware store. Check ifixit.com for instructions with pictures.
yeah that's my experience too, seems the games are hosted locally, i saw the text saying "XXXX player is hosting" so your ping and lag would be up and down compared to how good a pc that person has which is kinda sucky way to do things.
There's a setting in the "unparent" options (which is basically what you're doing here - unparenting a node) which tells it to preserve local transformations or not. This can prevent objects "jumping" when you move them - instead it just adjusts their relative transform values so they appear in the same place.
Mtg_kirin, I ended up dropping the size of the larger ones on the hillside by 25% and bringing up the ones on the tower by 200%. If anyone needs the scale faces on local I'll wrap it up in a nice gui and post it. Somewhere along the way Transform Component lost ALL of it's functionality.
Just checked my local BlockBuster video, which is also a game rush branch. Theyve pulled San Andreas from the shelves. Am I mistaken that its the PC version that has a downloadable patch and that the PS2/Xbox versions dont have a means of unlocking the code?