The highpoly is finally done! I started to retopo evertything :-) I tried to make a render of it, not my best skill :# Tell me what you think about it !
Highpoly stuff looks pretty good, but it seems you're going for a more weapon artist-based portfolio. Perhaps the next step is some completed props, with textures :)
Nice one, do you care for sharing the workflow ? Did you do the highpoly first then retopo or did the lowpoly and then the high poly just for small details ?
Finished up the Highpoly this weekend. Took a break from it for a couple weeks to work on some soft surface sculpting, but getting back into it. Going to start the lowpoly tonight.
This is absolutely fantastic! By far the best looking Helicopter i've ever seen :D really love the style and highpoly stuff! And yeah, you got an awesome portfolio...
Ah, If I interpreted it correctly this is the highpoly, the ngons won't matter at all as when it's subdivided it'll be turned into geometry anyway. Looking like a good start Fnitrox
Little update: Started working on the low poly for this. Started working just on walls/ceiling/floors mostly. Heres a little highpoly doodle I did as well.
"One to Mesh" converts the current NanoMesh index to real geometry. That's all..why would you project to it? UVs aren't needed on the highpoly (if baking to a lowpoly is the goal)