It sounds like you're stuck on graphic fidelity as a measure of a game's quality. That's unfortunate. However, the only constraints are in your mind. There are plenty of games on lower spec platforms that are very artistic and visually appealing. There's more to art in games than subsurface scattering, SSAO, and normal…
Thanks guys!! this helps a lot! @_adamturnbull Thanks! yeah I think it looks more like mr fantastic :P! those parts I will need to do it key by frame since the IK is getting behind in the space @Green_Cheek_Conure Thanks!! I agree with that space , I will see how it looks with the correct poses and will adjust the time…
Good work here. The first thing that strikes me though is a lack of contrast between the scope and frame. This should be a bit more as currently it looks too dull and similar to the frame spec. If you are using a spec and gloss map really push them to get the most out of them. here is what I mean: also the glass on the…
I looked into weebly and it's kind of cool if you are not totally anal about the code that goes into your site. it seems you can use image perfect to do all your image uploading needs... I use Imageready for all my gif animation needs... it works good enough... In Imageready for example you can say how long a frame stays…
The silhouette and forms of the chair you made don't match the reference you have. That's what I mean by remodeling, or at least, editing the model you have now. Take a look at the cushion. Does it have the same silhouette as it does in yours? Yours admittedly doesn't feel like it was upholstered correctly. It just piles…
Thanks guys, you absolutely mirror my thoughts. The directive was to make something that looks like it could fit in the 'Dead Space' universe, so I just stuck a bunch of stuff together as they have objects protruding everywhere. But they dont over clutter... I'll work on separating the door more from the frame, make the…
you're welcome :) . If you are having problem in terms of getting someone's attention to the scene and than druid, you might want to move it away from the moonwell and have him stand where you see the fallen tree. That is the middle ground of the top frame and the right frame. That might draw the attention in the manner…
Sweet. ^^ Well I'd just have them as a different entity not controlled by the other character ;P Better to animate it frame by frame then leaning on a script to do it for ya. Most control that way. Then again, I'm not a scripter at all so I usually do stuff like that the most tedious way possible. ^^ I watched the clip a…
Oh yea forgot to mention it is a showpiece model for my demo reel. It is main thing in a medieval scene, which I have modeled 5 houses and a few props for as well. I have not finished with those yet so I will post my whole scene when those are complete. Any critiques that you can see for the texture or the model? (Even…
Hey looking good! Just Two crit's, change some of the doors to be a different color and their frames to match the building color a little more. I noticed the doors are using all the same texture in the bottom right picture cell almost right away because of the bright white color. The light color of the frames makes the…