Hi, my name is Wright. :poly127: Ugh, I messed that intro up. Anywho, I need some help integrating my Midi to VST workflow into FL studio. I've tried looking at Youtube Videos and Fl-studio's help files. And to my understanding, I only get mentions of adjusting ports and what not. Could anyone be so kind as to explain the…
Proportion Checking - With the reference material and knowledge of the skells in the game, the modelling of the Skell will be done in three stages - * Step 1: Model the base frame * Step 2: Model the generic armour * Step 3: Model the vehicle components and specific armour This structure is in place so as to ensure the…
I would think there is a way to export the mesh correctly scaled from Pixys Studios or inventor. If it's importing with incorrect scaling into max from an FBX, then something is incorrect with the scale before it's even imported. Max won't apply scale to fbx's that have models with say 235% scale or whatever, it'll retain…
I reckon the consistency and quality of work could be narrowed down to experience with a large project. I will explain to you in full detail how you could break down this project into a working system to speed up production while increasing quality. It's up to you whether you want to benefit from this information, and…
poopipe Do you mean "while loop" node in pixel processor ? it is in 2023 Steam version already. I did a few slope blurs with unrestricted number of steps with it . Or they did a few other kinds of loops in this year version?
I usually do it while retoping in Blender with having "live unwrap" option on. You make a polygonal stripe by extruding an edge step by step and Blednder recreate same stripe in UV space so you can make this ploygon stripes follow knitting direction in 3d and make it straight in UV side. Then another parallel stripe after…
Hey there, I like what you've done with this!! Good idea :) Overall I quite like this and the animation you've done. Only a few things stuck out at me: - The guard 'crushes' the apple with his foot, but I don't think you could do that, especially with those softer shoes. -When he climbs the stairs, he seems to return to…
Looks good and nice breakdown Don't be afraid with large scale details (especially in wear) tho; medium and small scale definition is important but large scale is what catches your eye in the end and try not to make the edge definition too consistent. Your material workflow is missing that last very important step with the…
Very informative, thank you for taking the time to make this tutorial. I didn't realize that alt painting on polypaint layers removed the paint, or that fill object will only effect the painted areas. Thanks! I am curious about how you did the render. Did the textures carry the look well enough for you to run it through…
If you are going to have a successful bake on this object, consider the following * Do not create the cage until you have verified the 2 steps below has been take. * The low poly UVs must be split where polygons meet at a 90 degree angle. I noticed your low poly pants have a boarder with no bevel. Be sure to seperate that…