Good feedback from @Brian%20"Panda"%20Choi and kudos for acting on it @darthcora22. I'm not sure if you'll keep going on this scene or move onto something else, but the lighting would be another area to address with pretty big gains in the overall quality of the image. Take all of Brian's comments about story and apply…
thats looking better. Like i said i think the contrast on my monitor at home is too bright so pull back the dark shadows a bit more. Either lower their density or make their colour slighting lighter. Also as a final step you might want to duplicate your final image in PS on a new layer, desaturate it (cntrl, shift, U) then…
First thing I notice is that your branches curve down, giving you tree a dieing/sad look. In your ref picture the branches either go straight or in a slight upward curve, making the trees look healthy and alive. Really quick and dirty example in photoshop. My example is a bit to much, but just to give you an idea of what I…
arshlevon> Ahh, cool. You've certainly sparked my interest :) I'll have to find some time to do some research on this. wailingmonkey> There should be some light direction and/or position slots. Don't remember if it's only directional lights or if there is also any point lights. Here's an approach. Create a directional…
I understand the style you speak of, and this is not it. This game presents a LOT of different art style. In most cases the art itself is ok, but when clashed together all these different styles are a complete train wreck. (1) Things that may be hitting the "Indian Miniature Painting style" are most of the backgrounds,…
Hey Thomas, thanks for the additional information. This makes sense, there are certain shading models that take longer/take more samples to converge than others. I assume you're using SSS, anisotropic, and dithered transparency for the fur? This sort of material setup is going to stress the renderer more than others and…
Lot of stuff happened and I put this down for a bit. Picked it back up over the summer and then put it down again for a ramp up at work... Then I paused it again so I could spend 6 weeks making my GF a gameboy game (complete with cartridge, instruction booklet and box) for her Birthday. Learned a lot doing it.…
First off, not a bad model. Keep improving though. Secondly. What's your end purpose with this project? An UDK project or what? I didn't find a certain answer in your replies. Concerning your UV layout there are many areas your could optimize that seem to be using similar texture details. You do this by "stacking"…
I have another method that should work just as well. I think this is how Epic did it. * Go through the photogrammetry as usual. Make sure that you capture an hdr chrome ball of the environment, or do a full 360 hdr capture of the environment and throw the images into a photo stitching program to get an environment map. The…
Some lighting books I've been consulting for the lighting training I'm creating: * Digital Lighting and Rendering (Birn) * Placing Shadows (Chuck Gloman) - this is about real lighting for film / photography. Since our goal is to replicate real-world lighting, it makes sense to understand how real-world light sources work.…