Does anyone know how to do this the below code works to change the color management string $wsName = `colorManagementPrefs -q -renderingSpaceName`; colorManagementPrefs -e -viewTransformName "Log"; But for some reason setting it to raw does nothing? string $wsName = `colorManagementPrefs -q -renderingSpaceName`;…
But that's exactly the only way to do it. to spend time, learning how you could use 3DsMax to do what you have to do. Or else you will never get a good result. So, the best thing to do, would be to take the time and learn how you can do this one correctly, it might take a relatively long time as you are not familiar with…
Here's a snap to show how my environment UVs usually end up looking: I'll try to organize things nicely but when I'm dealing with tiling textures, I'm selecting faces on the model, moving them in the UV editor and seeing how the texture looks on the model.
Hey everyone, I started this environment for a Polycount challenge a while back but couldn’t finish it because I got busy. I’ve picked it up again and I’m currently at the finished blockout / early set dressing stage. I still need to work on a few props—some of them are just placeholders for now. I also haven’t done a…
Hey guys, I decided to make this thread after doing a week long research on normal maps and how to render them out properly without running into all kinds of artifacts and errors. Being unable to find a solution to this seemingly simple issue I'm having, I thought it'd be best to post here as a last resort. To the point:…
I think it's case( here in the UK) of there being a going rate of between 100 to 200 pounds per day. It just depends how good you are and how difficult the work is.
Hi guys, From the image below you can see sweep meshes for a lightning effect. The issues is that I can't rotate them 90 degrees to create a cross mesh. Does anyone know how to do this in 3dsMax and maybe in Maya as well? Thanks! Greets, Tristan
Those of you who are working on new, next-gen titles; how often would you use a 4k texture? Do most characters today get a 4096 texture map? Or would that be overkill? Would it be common today to use a 4k texture on say a car/vehicle?
What I mean when I say that is if I say want to make a grass floor would I make grassblades and duplicate it a lot, or just get a flat texture and put that on a plane? Also how would you make something like a floor/wall/pillar look weathered or beaten up look with like grass coming out or water in it or chunks taken out.…
Hello. As the title say how can I place different animations into just 1 time line? If I have 1 walk, 1 run, 1 jump all from frame 1 to frame 24 in different files and I need lets say walk from frame 1 to 24 and run from frame 31 to 54 and jump from frame 61 to 84.....is it possible to do without going through a nightmare…