Small update on this ! I decided to change the POV and play a bit more with colors, I tryed to get some desaturated look to match a realistic lighting. I implemented a terrain material that I can paint, for now it's megascan texture as placeholder but I will on proper texture later ! i also made a rough sculpt of the big…
Thank you very much, it is much clearer to me thanks to the information you have provided. So the PBR materials, proper lighting and the various cinematic filters are enough to create a consistent realistic scene.
I've almost wrapped up the practical part of my major project - still subject to some extra animation and water flow manipulation. Here's little showcase, but if you would like to see the full breakdown then you can here: ArtStation - ArtStation - (WIP) Technical Project - Realistic Organic Diorama with Dynamic Seasons…