Code Name: Monster Slayer, Relative to Darkness is a game based on objectives, vendettas and intel to garner power and upgrades. Objectives, vendettas and intel decide the progression of maps in the campaign of five on five first person action. The game's ambience is that of an homage to the horror movie genres of American…
So sorry I didn't read this until now. I have a terrible habit of monitoring a thread for a few days and forgetting about it. Sometimes I figure things out slowly, but this one persists. The video you linked to was the one I arrived at too. I know he calls it smooth, but that's linear rotation - hardly smooth :s I've been…
Hi can anyone tell me how can I remove the extra space between these two layouts ( Check screenshot) if ( `window -exists "nameWindowss"` ) { deleteUI "nameWindowss"; windowPref -remove "nameWindowss"; } window -title "3DG NUT" -s 0 -widthHeight 200 145 "nameWindowss"; frameLayout -cll 0 -li 170 -labelVisible 0 -bgc 0.25…
Hey everyone! Here's my interpretation of the Beast in one of my favorite universes - Warhammer 40k. Using a lot of reference of the many different Dreadnought designs and elements, I'm planning on piecing together a unique Dreadnought. The way this particular Dreadnought has come to be, is when a Librarian is critically…
Whew, it's been a very long time staring into these forums soaking up the amazing art and community. Finally, I have something I want to post in the hopes someone finds it inspirational or at the very least - interesting! Drifter is a space trading game *already* kickstarted (don't run just yet) last year. My friend Colin…
We are currently looking for a full time UI Artist. Cryptic Studios sets a new standard for Massively Multiplayer Online role playing games. We strive to give our fans new experiences that knock their socks off. Located in Northern California in Los Gatos, we create the fun, focused and casual atmosphere of a small…
Polycount probably isn't the best place to ask about this, but it's the digital art forum I hang out in most frequently and I imagine some of you guys will have suggestions on how to handle my issue. In short, I've never had a 'real' job. During my undergrad, I worked for the university as a tech support guy in one of the…
Filter is seeking an experienced Technical Artist/Character TD to join a Research team in Pittsburgh. Technical Artists are generally responsible for the technical aspects of art asset development. This entails working closely with Art and Engineering to develop and support the asset pipeline, animation & rigging tools,…
Hi everyone, I'm working on a Modification for the First Person Shooter "Squad". I'm doing most of the work myself since it's basically a hobby project close to my own heart, a labour of love. There is one thing though that will simply take too much time to do myself, especially since I never did it before, and I want the…