Firstly hello, I'm new here and I hope that I can integrate into the community as I become more skilled in 3DS Max but for now I need your help if that's okay :) My problem is this: When I am trying to weigh the Jaw Vertices to the Jaw Bone, the vertices on the Jaw are jumping forward instead of staying in place. This…
Thanks for the replies. There are no faces underneath the affected faces, and I just can't see what's special about the affected faces. I've tried looking underneath, flipping them etc. I've also experimented a bit and arrived at the conclusion that it's always the same faces that are affected (so it's not just random) no…
As always, there's an ideal form and then there's real world. And real world is a b*tch! Here's the point: usually you don't just cut your model's edges into tens of vertices to get a smooth curve. You place some key vertices (like in a bezier curve), some creasing (to keep certain edges sharp), and then you hit the…
"Support loops" is terminology, so it might mean different things to different people. In the context of the Subdivision Surface modifier -- in Catmull-Clark mode, engineered by Pixar -- the position of an original vertex (one of the vertices of the mesh before it is sent to the modifier) becomes a weighted average of the…
You get these errors in the following cases: - More then two vertices on the same edge without them being connected (triangulated) to another vertex - Faces that have are made up of vertices laying exactly on top of each other After you done the checks described by e-freak, delete all the marked vertices, edges or faces…
Hey Man I think shes a really nice character - great job!! Some thoughts: *Closed the skirt up with the same lacy material from her shoulders. ie full skirt instead of half skirt with legs showing to increase 'verticality' * Made the bonnet(?) taller to increase that level of peity and to again increase 'verticality' *…
I use a plugin thingy called "normal tools".. not the best name for a script. Anyway after a quick search. http://cmcproductions.co.uk/files/migNormalTools.mel is probably the one. It does what you ask, select vertices/normals and align em to a face. What I do is have the "type-in dialog" open (polygon menus. Normal…
That fits. Conversion between smoothing groups and not smoothing groups is kind of not possible (face boundaries vs vertices) For the OP - when you Boolean in max (maybe proboolean) it generates an edge selection where the objects intersect. I've used that to generate fillets/clean up/ make welds etc in the past
Hey everyone, I’ve been working on a passion project that I’m hell bent on turning in to an actual game and studio. I’ve posted online before recruiting for this and have met/worked some incredibly talented individuals. We need more talent though. Specifically we need 3D artists (environment, character etc) I’ve got a…