Hello, we are developing our 1h free demo for our game. We are a team of passionate hobbyists who want to give life to this project. We work hard to slowly build this project on our free time. This is not a paid position as we do not possess a budget at the moment. Im gonna leave this post active as its always nice to…
Hey Polycount, little while since I started a new wip, have been getting increasingly frustrated with my previous projects becoming unfinished dust gatherers. So I decided the only way to combat this was to force myself to work on a project every day until it's finished, and I've been doing just that for the past week or…
Job Title: Senior Artist / Future Art Director Ideal Candidate: Versatile illustrator who understands the 3D pipeline and can execute the visual and creative vision for a new game. An individual contributor who hopes to transition to the role of Art Director. Location: Anywhere. Fully remote work-from-home. Position Type:…
Hi Mr. Nutter: Some days ago I wrote you an e-mail showing my interest in making part of your project as a 3d modeler. As I think you maybe haven't yet been notified, I feel free of leaving this message here today. You can please DM me back or read my previous e-mail if you wish. I'll be around, looking forward to your…
Did this for a university project, my first time doing 3D hand painted environment, critiques much appreciated! https://www.artstation.com/artwork/aBQe0 https://www.youtube.com/watch?v=_7hdDlKReuA
It's my first time texturing in Substance Painter and I'm really trying to improve all aspects of my 3D art so any critique would be greatly appreciated! The Model itself is 4866 tris and uses four 1024x1024 texture maps.