You may have extra UV sets associated with the meshes. If you have something other than the default map selected then when you combine meshes maya will switch it back to the default one. You can still find the other one in the UV editor, if you hit the UV sets menu is there another map in there? If there is another map in…
[ QUOTE ] Xsi has whatever selection mode you select on startup. [/ QUOTE ] I leave it on the default setting. XSI Beginner Mod or something. I forget cause it only asked you the first time after you install, then you have to reset it for it to ask you again. Every application I try to get used to on default settings,…
Yes. Unreal is Direct X by default. You can use the Open GL normals in Unreal, but inside of Unreal there is a check mark that flips the green channel.
Hello @maxivz Lots of cool stuff in there, thanks for creating this addon. I am testing out some of these features now. There are a few of these however, which I think are in Blender by default? Pressing the J key does the same thing using the default keymap. Pressing the F key does the same thing using the default keymap.…
I remember this type of color bar for zbrush and wondered why it wasn't the default especially since it adds "cleanliness" to the u.i. for me, especially when customizing the u.i. for your needs. This (from whomever posted it 10 or so years ago, is the bar i am speaking of but it wasn't as long/big, still fine if that is…
I had forgot this - here is what I did to get it working: When you start Maya the Default Quality Renderer is active and Hardware Texturing is greyed out in the Shading dropdown. Switching to High Quality Rendering allows you to enable Hardware Texturing. Here is where the problem occured: Turtle's Bake Visualizer only…
I think for unity the role of the asset store is much more important than for unreal. because of that I sometimes have the feeling they leave stuff "open" for asset store packages (shader editor being a good example there). This makes sense to an extend to keep it attractive for 3rd party developers. Personally I like the…
Hey Polycounters, I've been looking for someone to share, compete, work with and collab with making and complete unreal games in the range between 1-20 Gigabytes. I have an extensive unreal library and although I'm not looking for any specific Jam or Project I am looking for a specific person. I need someone that has some…
Hi, what controllers your custom rig bones have? if you are animating using translations (IK for example): You can verify your bone's rotation and position controller types (in this case position might be correct) in Motion panel. By default, IK goal (it's just helper) should use PositionXYZ, which has Bezier controller…
@pior atm its just straight up materials applied per color/polygon. i was thinking of doing squares with gradients for the bunch of colors to do, so i have a bit of shading variety and can pop some of the triangle shapes more without making the surface overall bumpy to push them more in shading. for the shading not sure…