Thanks always @carvuliero That was my thinking about the rig, i was so hung about about matching the UE mannequin because i thought it was like an 'industry standard' and if i wanted to make game characters, that is the way it should be done... However, I think I finally stumbled on the problem i'm having i think.…
So I'm trying to learn character sculpting in Zbrush. I have a lot of experience in 3D but only in environment (mainly vehicle, prop,...) I have done a few character sculpting project but only in a basic level. My knowledge about human anatomy is average.My goal is to become (or at least try to) an expert in character…
Hi Everyone! I thought I decided to do a character sculpt but before I start doing the rest of the hands and work on the feet and head. Although I'm currently still at the very beginning of the sculpt I want to ask if the anatomy is currently on the right track. I don't want to go too far into the sculpt until it's decent…
Hello, I'm a newbie at zbrush and I would like to ask some questions. 1. After finishing sculpting, do I need to do retopology in order to polypaint and apply texture? 2. What is "baking" and how does it work? 3. What should be my next step after i finish this sculpt? I'm sorry for the newb questions! It would be really…
Hey ya'll! Happy new year. I decided to start posting my sculpts more, so here it goes. I bought Kurt Papsteins Gumroad https://gumroad.com/ikameka "Intro to Sculpting" Its a great video, highly recommend to newbs or pros. Anyways here is a progress shot of my sculpt, started from sphere, tried to remain close to his but…
Hello, it is my first trying to sculpt from reference and I need your strongest critics, please! Also my first time posting here. The character is Shotty Horroh, English rapper. You can see my references bundle at the end. My process: Sculpted in Blender in Multiresolution, Skin details sculpted and baked into a normal map…
Hello guys, Don't know how to avoid this issue while sculpting and do you know why it happens? I know if I go with Dynamesh it will recreate the perfect mesh, but after I created my base mesh by Dynamesh and go subdivision for sculpting more details and for just a while I realized this issue happening:poly118:. I just cant…
Alphas alphas alphas. I'm guessing you are trying to achieve the same look by just sculpting everything in right? Nah. Very little of the detail is actually sculpted on a per object basis, because that would take too much time! Look closely and you can probably spot the repeating patterns used. What I would do (I'm no Orb,…
Sooo, I have decided I need to tackle one of my greatest weaknesses head-on (haw haw). And that is sculpting heads. Most specifically human female heads. To do that I plan to make at least one sculpt of a female head every day for at least the next couple of weeks. I am sure I need to do more practice than that to actually…
Heya Oxblood, Perhaps the concept has minimal detail to allow you to be creative? If they are asking to see your sculpting skills it'd be a shame not to show that! I would use the concept a rough guide and try and fill in between the lines with your own personality. If they wanted someone to exactly recreate the asset they…