" ... learn how to paint and draw in Photoshop so I can develop my own concepts for enviroments" IMHO mixing up the subject (concept art for environments) and the tool (Photoshop) is a dangerous misconception, and it could hurt your range significantly in the long run. Now there are indeed a few clever tricks that…
Sorry, not sure if I really had only one question, it's probably more like tons. Thanks for the reply! I had a feeling that maybe there could have been some off-screen reference, but sometimes I wonder if artists who create paintings of that level could just do it from imagination... which I don't doubt they could, granted…
Would you say that five years from now, would AI be able to replace 3d artists? If i get five years I will for sure be in a place where i wont worry about beign replaced by AI. Reason i didnt stick to webdev was that AI was already too advnaced and id be playing catchup for life
I'm thrilled to share my new environment project, "The Heart of the Forgotten Hall" — a post-apocalyptic scene where nature, especially animals, reclaims brutalist ruins. Inspired by Nier Replicant and Control, it explores the contrast between architecture and instinctive resurgence. Here are the tools I used Blender…
Johnathan Williams still has some public videos of his edge modeling and facial topology series from the late 2000's and early 2010's. This is fairly representative of how things were typically done prior to digital sculpting. At least for those using open source tools from the period. Tool sets do vary but a lot of the…
Hey folks, I’m doing some R&D around Substance workflows and automated texture map generation,mostly as a side experiment. In some cases (quick scans, old assets, noisy photos) I found myself missing a fastway to extract usable height/normal information before bringing things intoSubstance Designer/Painter. So I built a…
Thank you for sending that video. I watched it and then spent the last 2 weeks trying to learn more about composition and cinematography. I have changed the camera to a 40mm with an anamorphic lens. It's trying to replicate Panavision cameras from Blade Runner. For the textured image, I have worked on the placing of the…
Morning all! I am watching a tutorial on gumroad and the guy makes a stunning little lightmap by combining an AO pass he baked in 3ds max (which I can replicate just fine) with an "occlusion" and "Diffuse" pass from crazybump... These are the two I'm having trouble replicated in xNormal... Here is what he's generating.…
Okay, I get it! Would you create this in Substance Designer, or would you model your own bricks in Maya and position? How can I easily replicate the upper part that fans out? I'm looking for examples of trim sheets to understand how they were made. Do you know any references?
Thanks for your comments !I tried to paint tiled textures to train myself on painting raw materials without the complexity of an object using photoshop: Also tried to carry on practicing myself on 3D objects by replicating a beer stein using only blender: The sketchfab link The original artwork I was trying to replicate…