I'm creating a new thread, to document the progress on my newly started project: A Oscar of Astora bust! Usually my go-to when modelling is props and weapons. However, I really want to challenge myself on this new piece, and make something I've never made before. I really hope creating this thread will make me feel at…
Hi all, I'm working on a female bust at the moment that I'd love your critique on before moving on from the basemesh stage and start adding secondary forms. Thanks, Stephen.
Hello everyone. I finished my Chappie bust hard surface modeling and would like to share it with you. The "Chappie" movie was always one of my favorite ones and I had a lot of fun modeling this bust based on the concept of this incredible film. The main goal was to focus on studying production topology for hard surface and…
I got very inspired by the low poly work Slipgatecentral does and I came up with this bust of a girl with a sidecut. I thought I'd post it here before I start texturing for some critique :) Well let's here it!
Almost done with this bust I have been working on. I am hoping to get some feed back especially on the hair alpha areas. Marmoset file!! https://www.artstation.com/artwork/ndReX
Inspired by the WoW cinematic. I plan to do a full character so please call out any problems you see in this bust. Total time: 4 hours Would this be a good portfolio piece? I mean honestly I've seen people put their worst on their portfolios but I'd like someone elses opinion. Texture isn't too great, but I definitely…
I uploaded this breakdown as a PDF to my gumroad for anyone who wants to have this as a document available for offline use or just convenience (it's available for free). There is also an info sheet included that explains how CAD modeling intergrates into the game art pipeline. :)
So for the past three days i have been trying to improve my skills at anatomy by making a male bust. I have a lot to learn as this is my first attempt, but i'm open to critique from others to improve. http://imgur.com/a/nuZqu
I'm trying to get better both at sculpting faces (in this case a rather stylized/cartoonish) and to get better renders out of Zbrush. Please give your input both of the bust itself but also of the render quality.