thank you all for your answers. The idea of turning fur into mesh also came to me before going to sleep. I will try it. But looking at this character, I understand that they baked normals with the help of Arnold. I will still look for information on how to do it, because there is no video on the Internet where at least any…
Yes, sorry. As I said, it's the first time I work with PBR materials/textures so my problems can be very noob because I feel lost. Last week I have seen lot of videos and documentations about how those textures work, but I just saw 2 videos about how to apply PBR textures in 3ds Max and the results are those ones shown…
Arnold would be able to do this. Arnold isn't a third party rendering engine anymore - it's the default maya one. You could also use mentalray, renderman, or vray.
This is possibley the WORST example. Arnold is NOT a great actor, he is a famous one. Arnold is not a great politician, he is a famous one. There is a HUGE difference between being great and being famous.
Hello Creators i am new to character modeling this is my first 3dmodel created in Autodesk Maya,Xgen and Arnold,your critiques will help me improve thank you
Yeah, I know but is so painful there. It really support UDIMs only with Arnold texture node and baking with Arnold is still so much a puzzle. It needs low res to be never intersecting hi res surface
Is it Arnold? I think Arnold has a feature of stitching those seams automatically even on UDIM patches .Also the geometry shouldn't have splits, hard edges. It's based on my Max experience although, not Maya