Hi there! :D These Days I've been working on a lost model ( HDD Crash ) of a Next-next Generation Modular Allround-Tank which for now I call Leopard 5 AX. He's supposed to be 1 of 4-6 Child-Tanks stored inside a giant Mothership ( Supertank/Mobile Base of some sort ) Pretty much everything is still WIP. Going back and…
https://twitter.com/PlayStation/status/1181544095950368768 https://blog.us.playstation.com/2019/10/08/an-update-on-next-gen-playstation-5-launches-holiday-2020/ Personally, I feel like it`s a little bit too early? Although, the PS4/XBONE gen has already been there for 7+ years, I could`ve waited at least 2 more years…
With a small and dedicated team, we are currently working on a first-person tactical co-op game using Unreal Engine 5. The game features a realistic, military-focused setting with a strong emphasis on simulation and tactical gameplay. We are searching for an ambitious generalist with a high focus on art and tech-art…
something different since i might've temporarily or permanently abandoned the above few posts. "fixed/enough" Loaned to the 2D section of the forums. Anywho, 3 days 5 hour-ish+... just f--kn round. verbal update: Giving up on Blender, their too soft there for my liking so probably no more progress on the shader & stuff.
Hey everyone! I'm thrilled to finally share this project with you all: Gohan getting chased by a dinosaur, directly inspired by a memorable scene from the anime. As I share this, I can't help but feel saddened by the recent passing of Akira Toriyama, the creative genius behind Dragon Ball. His vision has inspired…
Hi... I have an web dev internship interview and am meditating on how it will pan out... what i will say to sell myself, what i want out of them etc One of things I wonder is how things will pan out over time. 15 years ago when I was a lad, there wasn't really internet... we had to go to library etc... now it's sooo easy…
Hi guys! I'm not sure whether or not my normal map baking workflow is synced. I am using 3ds Max 2016 for baking and Unity 5 as my target game engine. Ideally, I just want to make my low poly object a single SG and not care about hard edges and UV splits anymore. As I understand it, the synced tangent basis workflow allows…
With each change to a material there is a significant pause sometimes 10 sec. Even changing a color is slow. The scene has many objects and hiding them improves performance a bit, but it still lags a lot. There are no real complex shaders and no textures in the scene. I use Vray. In an empty /simple scene there are no…
Nitpicking time! sorry, but just a couple of things that jump out: Ignore anything that is actually this way in your ref, mostly doing this from memory 1) Don't know the exact name of these things, but they are huge, seems like 5-10% to small, and the edge seems a bit small 2) Seems like this was modelled on top the…
Hello I need to know what core software skills a Senior Games Artists and Games Designers need in the games industry for the next 5 years. I have to write a paper on the subject so I thought I would ask the professionals. While I am confident I can document all the basics I need to know what will be happening five years in…