https://twitter.com/PlayStation/status/1181544095950368768PlayStation 5's new controller will feature haptic technology and will allow developers to adjust the resistance of its L2 and R2 triggers.To that end, there are two key innovations with the PlayStation 5’s new controller. First, we’re adopting haptic feedback to replace the “rumble” technology found in controllers since the 5th generation of consoles. With haptics, you truly feel a broader range of feedback, so crashing into a wall in a race car feels much different than making a tackle on the football field. You can even get a sense for a variety of textures when running through fields of grass or plodding through mud.
The second innovation is something we call adaptive triggers, which have been incorporated into the trigger buttons (L2/R2). Developers can program the resistance of the triggers so that you feel the tactile sensation of drawing a bow and arrow or accelerating an off-road vehicle through rocky terrain. In combination with the haptics, this can produce a powerful experience that better simulates various actions.
https://blog.us.playstation.com/2019/10/08/an-update-on-next-gen-playstation-5-launches-holiday-2020/Personally, I feel like it`s a little bit too early? Although, the PS4/XBONE gen has already been there for 7+ years, I could`ve waited at least 2 more years before the next gen.
Anyone excited or thrilled? Perosnally, I'm sceptic and really wonders what new tech (visually at least) will be on the forefront.
This ending generation introduced various concepts and technology that weren`t as popular in the past due to limitation: Complex Shaders/ PBR, using Shaders to animate grass, particles,etc., better lighting, higher polygon count, 4K textures and resolution (with the enhanced version of each console), VR implementation, the list goes on.
Right now, the new craze seems to be ''Ray Tracing'' but those who know what ray tracing really knows that actual proper ray tracing or even path tracing is far too complex and process heavy right now to be rendered at 30/60 fps. What we'll mostly have is a half-baked version of it with workarounds and shortcuts to simulate light bouncing so it looks ''real'', same goes for real-time reflections...
While I heard some higher ups tlak about it at my place, we still haven`t seen any dev kit yet so I'm still waiting for more info!
At E3, hopefully they'll uncover the whole thing.
Edit: Also Stadia is entering in the lot (however, I'm not sure how much weight it'll carry in the industry)...
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