95% of sculpting is anatomy. 5% is learning the tools to put that knowledge into practice. Learn anatomy. Eat, breath, sleep, dream it. Trying to follow along an advanced sculpting tutorial with no clue of anatomy is a complete waste of time. It's not like hard surface modeling tutorials at all. This is why 90% of…
Not made a proper thread over here in a really long time, hi! Going to be a working on my first character sculpt, thought it would be fun to document my learning process. Got most of the torso going so far, but I still have a really long way to go yet. I've only ever sculpted a handful of heads before this model, so I'm…
Hi, I'd like to ask you about sculpting everything you imagine - you can see it there https://www.youtube.com/watch?v=onWhRE2zhzs&t=313s I tried soo many times but I never succed. I try using many references and other stuff but I think that I can't read reference. Any advices? Ps: Lately I cannot sculpt anything - I mean I…
Hey Guys, I have some practices about rock sculpting in Zbrush. I know that I have a lot of mistakes, But I sure here there are a lot of great artists that can give favour to me and mention my mistakes to improve myself. So I put this renders to get some feedback and critique. These are my last practice in Zbrush about…
Hey all. I'm after a list of available base meshes for beginning to sculpt. As I'm pretty new to 3D art (I'm a programmer after all) I thought maybe I'd practice sculpting until my modelling skills will let me do a base mesh too. I've got Nick Z's base mesh. But I was wondering if anyone had seen others with different…
Yeah I think that thread also points out a good use of sculpting programs. Zbrush is great for making tilable textures I think Eat3d has a good tutorial on using Zbrush to make a tilable rubble texture, overall smaller details like dents and cracks are easier to do in a sculpting program too. There are just certain types…
Thanks always @carvuliero That was my thinking about the rig, i was so hung about about matching the UE mannequin because i thought it was like an 'industry standard' and if i wanted to make game characters, that is the way it should be done... However, I think I finally stumbled on the problem i'm having i think.…
Interesting ideas sculpting on self tiling meshes. With a cylinder you would just have to match the circumference with the height and you'd have a perfect square map. A Torus with the right dimensions would map perfectly as well, might be tricky to sculpt on though. Perhaps you could flatten it out with a morph of some…
Here's a sculpt based on Mark "Crash" McCreery's Drawings of Stan Winston's creature the Yautja. I'm trying to push myself on this one. I've tried nanomesh for the first time on the collar (not too happy with the look as of this post). Pretty sure there is a setting so the geo used for the nanomesh welds but I haven't…
Hi guys this is a sculpt I did on and off for about 2 month, will continue working on it, would love some critique so I could getting better on human sculpting. Thanks ahead ! All done in zbrush (sculpting, fibermeshing and polypaint)