Haven't gotten around to UE4 yet. I'm still using UDK. That doesn't work either. Makes sense though with alt-q/alt-w :cheers: Just going to have to manually change the density I reckon. If I pass this art test I'll be using UE4 though... aaaaah yeah
4, 8, 15, 16, 23, 42 i tend to use 100, and 0 a lot (flow). brush is always at 100, unless i vary pressure w/ opacity. no magic numbers for the layers, just whatever works. Just at the least i have 6 layers with the above numbers in each psd.
Hi, Im trying to get a model to marmoset as alembic. Why alembic? because it has some jiggle deformation on his belly. and fbx doesnt work for it. But when I Import it, I get a seam in the middle. Its by the UVs, I kno w. But fbx does have a smoothing group. Is there a way to get this smoothing groups to work with alembic?…
Basic photoshop tiled painting request similar to corel paints seamless paint mode. GO HERE AND YELL IT OUT LOUD I feel like this page needs alot more people to go on there and like it.. or comment or w/e. Maybe with the power of text through the interwebs we can finally see a long awaited feature hit photoshop. It…
HI, I'm trying out this method of tiled texture in zbrush as it's non destructive - http://wiki.polycount.com/w/images/2/2b/GeorgeSokol_zbrushtilingoffsetsubtools_tut_fullres.jpg The problem I have is that when I frame the plane with the F key the plane does not fully fill the canvas which means my texture does not tile.…
Hello guys when zbrush 4r7p3 working perfectly and smoot at all time zbrush4r8p2 lagging as hell i have clean install w/o nothing only win10 and zbrush r7 and r8 which last is lagging when prev version working like a charm -) I trying set more mem but still cant fix this problem can anyone help?
I'm not sure you can do that straight up to work per-tool. What you can do is write a script that'll fire a command based on the currently active tool (I've got various modal tools set up this way - for example, W is bound to weld unless I'm in item mode, then it'll activate the move tool).
Hezelbeef, 3sm: thank you!! More work on the high poly... done for now I think... Not really happy with her skirt-thing but I'll see how the bake turns out, I guess. And maybe just paint the folds... We'll see. `w´ Next week I'll make the staff and retopo and hopefully start texturing soon...
Kick-ass! Really great execution and presentation, two thumbs way up man! If you want a crit (really, it is nitpicking) you couldve have played a bit more with the spec and diffuse to get the feel of metal a bit more, as metal is usually very speccy and darker in color, but w/e,looks awesome sculpt and good job!