Rebel Camp Games started out with me as solo developer who made ARPG Emberheart and released survival game Forests of Augusta. Now we are a core team of 2 people working on a prototype for a pirate themed ARPG called Oceans Dark: Curse of Mithra. We have made a lot of progress in just 3 weeks time. We aim to have a…
Been so long since I've posted a real personal project on here I almost forgot where the new thread button was. Inspired by hazardous' totally radical class, I'm challenging myself to build a sexy stylized female character. I've been doing some realistic women for work lately, and wanted to see if I've learned enough from…
Hey guys!:cool: I was thinking of working on getting a new job..:poly142: Sooo, I wanted to do some stuff that has to do with that company. Cater to their ego, as Eddie Murphy would have said:poly136: I had this Call of Duty 4 character sdk laying around. It's skinned up and good to go. I did some handkey stuff on it about…
Thanks Shrike and Skylebones :) The initial idea came from oni, so credits for the "verdammt gute idee" go to him. Almost there with the hires, started polypainting and retopology.
@skylebones Thanks, and I couldn't agree more, I am trying to improve my texturing skills with this scene so I hope that by the end they are really great.
hello : beside the contest, I always believed that malphite needs a new dance :D so thats what Im going to work on. I made a squeleton that I bilieve is close to the model, hope you will like it :) [IMG][/img]
I agree with the anatomy study but a different approach: - 3 Characters: Skeloton, Oragans/viens/Muscule Structure, Nude Model - 5,000 triangle limit each (try for less) - Self-made textures - One week gathering referance materail. Books, only pics (http://3D.sk is a good site) and drawing from reference. Though you can…
Hey Skylebones, Thanks for the feed back! I'll be sure to tighten up that lighting and get the focus on the stage over all. Hopefully as i start to replace the placeholder meshes that focus will come into place better.
I think slipsius nailed a lot of it, he's a good animator you would do well to listen to his advice. I'll add some thoughts you can take it or leave it =) With a Demo Reel you have 15 seconds to sell the next 15 seconds. In a demo reel you have an incredibly short time to make your case. Having the first 10 sec with static…