Suppose I'm trying to model indentations/holes on a cylinder: Is it better to use more polygons to get the level of detail I want? Or height alphas in substance painter on a flat cylinder? Which is better for game performance? I'm using Unreal Engine 4 if that matters.
Introduction Imagine a Pokemon world with a true MMORPG experience, where there are no limitations to explore, battle, and interact with fellow players. That world is Pokémon Universe Online, from ex-staff members of Pokemon Revolution Online comes a brand-new breathtaking 3D experience never before seen. We are searching…
Damn, I wish I had money for this shit :/ Any Ass Creed stuff? My daughter is addicted to the game. Both of my kids love LBP also, so they'll love seeing that shot
I had a bit more time to work on it The hands and feet aren't looking too good. i'll move around some verts a bit more and see if i can get it to look natural. I'd love some feedback and here the link to the model viewer: http://p3d.in/zkSSB
Hi all, I am a 3D artist currently based in Nottingham, UK. I'm currently working with a developer on a massively multiplayer set in a vast kingdom where a variety of creatures battle. I have experience with several studios including Sony, Future Games of London, Airship Images and Mind Candy and am currently looking for…
Loving the ideas! Yeah that pipe is for moving around hot air. I actually had the same thought and put a cat bed on top of it! :smiley: My screenshots didn't show that very well though, so I'll definitely make that more apparent. Laundry is fun too, I'll play around with that idea. Nerdy posters definitely seem like the…
Hi everyone, I wanted to share some car wallpapers I created for Wallpaper Engine. I take existing car photos and enhance them by adding effects, objects, and visual tweaks to create more dynamic and visually appealing wallpapers. I used my own tools and equipment, and I added my imagination to that as well. I'm trying to…
I started loving this initially, but at some point but after making some changes (so many i don't remember them specifically) its started to feel a little stale, something looks off to me. Am i just bored with it maybe since i've been working on it for almost 2 weeks? What would you change? EDIT: btw, i've only done the…
I just updated MagicPicker, my popular professional color wheel for Photoshop (since year 2008!) The main new feature in MagicPicker 7.1 is the new HUD display, shown in the image below. It contains all of the plugin’s controls, and pops up anywhere on screen beneath the cursor. Also this Color Picker can ‘stick’ to your…
I moved your thread from General Discussion to the Animation Showcase & Critiques section. You'll get more help here. It would help to show your skeleton setup, with the skin in see-through mode (or wireframe). Also would help to show the skin weighting for the shoulder area. I suspect you aren't using a clavicle bone,…