Im sorry but you totally did come off like that. Its specially bad if you`re a student... This is the time to cemment good "habits", and properly studying links that a seasoned vet told you has the answer ( it literally "solves" it to you in that thread ). You only found it valuable when someone did "all the work" and…
Hi A few things are standing out that you can fix up. Mostly posture and where some of your body parts are located. I know this is a stylized piece and the reference does not line up exactly, but you can get the idea. I'm putting up a quick image of your side view along with some reference, and some lines showing how the…
Nonsense! Fine art has just as much a place here than digital. The Ochiba pieces probably have some sale value actually, while it's not my thing really, I know enough people who would buy somthing like that. Because that's the sort of painting people can decorate around. (because when it comes down to it, the average…
I knew a lot of people in college that felt like you just weren't "truly creative" unless you made your art while on drugs. Of course for them it was just a crutch, they were talentless lazy artists and everything they made off of drugs was terrible, while everything they made on drugs was "abstract and deeply…
GGX error potential fix, requires javascript editing, level easy :) I need to test it but at a glance it looks like it works. If this turns out to be correct I have to thank almighty_gir for giving me the idea to look into the javascript files. All ggx calibration profiles have a matching javascript file. All the files run…
http://www.moddb.com/mods/the-stanley-parable/downloads/the-stanley-parable-v12 You'll need Half life 2. The less you know the better. Edit: Trying to reveal as little as possible but if it helps generate interest here is the trailer: [ame] http://www.youtube.com/watch?v=OIppRUoe70E[/ame]
Hi gang. Turns out, I only got it to half work. I got the materials to created the IDs I needed and they exported just fine. It seems that for some reason the UVs are not lining up. It's like the textures only want to be tiled and not not lined based on the UV coordinates. Does that make sense to anyone? A
Hello! I am looking for an experienced 3D Character Artist, whose good at appealing Disney/Anime/Cartoon-like designs. Preferably one whose good at making models that can be rigged and work very well with animation (expressiveness and poly counts that lend nicely for detailed animation) with a good degree of detail. One…