i did this primarily because I'm going to need it at work on monday but it's a neat enough trick that it's worth sharing here generally speaking I don't do a lot with fx-maps. most things can be done better in pixel processors if you apply enough maths but in this instance I will need to take advantage of their inherent…
Spelling error? Scope error? If neither: Have you confirmed that you actually get a float value returned from getAttr? Either way you should put the code for resetting the UI control (floatSliderGrp) in a separate function and then call that function (cc flag) instead of having everything in the same place. Try and do as…
This is looking wonderful! Very Sunset Overdrive and a great use of their techniques. The foremost street lamp is being lost to the windows in the background atm, I'd consider moving it so that the basket hits a more solid background (maybe closer to the bike altogether). I like the peak inside the room above the store,…
yeah he is indeed leaning a bit forward, has a couple reasons, biggest is that the armature wire in his feet is a floating kind, so i need another metal piece underneath that to keep him from tipping over. a design flaw so to speak his backpack has quite some weight he needs to compensate for, the angle of the feet and the…
Hi there, I have been working on some cloth animation for my game and I have now optimized it so I can have a lot of them going on at the same time without any significant performance hit. I have made a video that demonstrates how wind will affect facilities in the game. Strong winds will not only allow flags to wave but…
Not bad mate, here's some crits for you: The creases you've sculpted in the material are not defining the material well, I would advise trying to get some better reference of the material you're trying to create. Also, the silhouette does not match with the material either. I get the impression the material you're trying…
Hey man you've got some good stuff going here, I think around his eyes needs the most work, they seem a little small to me overall, the photo you have the guy is squinting making his eyes smaller, which is fine but you also need to add in the eye bags and the area above the eye with the crease to create that squinting…
The artifacts I got in the engine got me thinking for a bit and I guessed they came from different triangulation between bake environment (xNormal) and the engine (Unity). Normals are not inverted but gradients look incorrectly directed over the triangles, so I guess it's reasonable to assume. So, I have tried using a…
@ReverendK, Thanks for the input, I definitely see what you mean about the legs now you say it (well, said it 7 months ago). I don't think I'm going to be doing any more sculpting on it simply because it such an old piece and I've learned a lot since then. This project got shelved after I started working full time in 3D…