I was actually able to get around this by just waiting a few seconds. Can't believe I didn't try this earlier. if auto_bake: print(auto_bake) import time time.sleep(1) mset.bakeAll()
Hi everyone! I'm Gaming Customs — nice to meet you all. I’d love to share my portfolio with you and get some feedback so I can continue growing as a 3D artist. Any tips, suggestions, or techniques you’d like to share are more than welcome. This is my artstation: https://www.artstation.com/gamingcustoms Thanks, and it’s a…
it does look bloody awful ... but it's clearly very WIP (check out the mapping on the near wall in the 4th shot), probably a test level for AI. Using stock particles too by the looks of it. But that begs the question : WHY release shots? This is hardly likely to get people salivating, which is the whole point of early…
Hi, I'm looking for a way to utilize multiple uvs sets in max, one set for a tiling color map texture (think a 512x512 carpet tiled), and one set to utilize an ambient occlusion map and blending between these two using a real time material. I can do this in soft imagine using open gl and two open gl texture nodes but I'm…