It would depend - for example, if your game is vertex baked (say, you just baked Radiosity in 3dsMax) then your work has a constant performance/memory implication in game... for example, the memory footprint will be exactly the same and the performance/fillrate will be exactly the same no matter how you adjust or setup…
[ QUOTE ] [ QUOTE ] The Second Amendment to the United States Constitution is not a loophole. [/ QUOTE ]Its a part of a legal document thats being taken out of context for an exploitative goal. Thats a loophole. [/ QUOTE ] You think it's "out of context" because we no longer maintain civilian militias? No way, not at all.…
radiancef0rge> Thanks for the tip. Didn't know about this. Seems to be where I load the cube map being the node that calen got an error about. Hmm... Might rework this way of handling the cube map if it causes more issues. EQ> Thanks. No problem. I always just assumed that the term BRDF was any way of approximating…
ah, the night scene looks very promising ;) I would suggest that u add shadowmaps to the mesh right from the beginning if u r already testing some light. Shadows will change a lot your impression form the lighting. Floor has some patter feeling so u could maybe add some more IDs to create a trim along the edge or add a…
Hi Guys, I'm quite new to lighting in Unreal, so I've not got a clue what's happening with my lighting (see image below). I'm trying to get my garage interior to be lit purely through the windows, but I'm getting some strange artifacts. Directional Lighting Skylight World Settings Some additional Info: - Light maps are 512…
Rockstar Toronto is looking for a Jr. Lighting Artist that possesses the ability to light our environments, cutscenes and characters for AAA video game titles. This position has a large impact on multiple departments and drastically affects the look and feel of the game. This position requires close collaboration with the…
Thank you, I appreciate the feedback. I've actually been following 3dflashers piece as he's progressed. There is no lighting in this scene right now. Basically it just has an ambient light to create some mood. I want to focus on lighting this as soon as I get it in engine, so I'll focus on that later. I am really early in…
Hi there :D Cool idea, gotta love the cyberpunk. I think what might be causing some issues is the 'busyness' of the scene in terms of textures. Almost everything I see has a pattern or noise/grime to it that makes it hard to pick out focal points. Also the light seems to not be casting the way it should by the shape of the…
I just went into the properties of my dominant directional light and didn't see that option, where might I find it? EDIT: Did you mean the Trace field? I tried increasing that, but I am still experiencing bad popping of shadows on all static meshes based on distance. Its really annoying. Its probably just some setting I'm…
Pretty sweet, especially for a weekend project! If you're going to take it further I'd recommend creating some sort of focal point by either lighting, a specific repetition in a key area, or maybe a little unique set piece model that fits into the current style. I dunno if it's just me but I feel like it might be a little…