"I 3D scanned real popcorn and baked it down onto the pile using a diffuse height map." Could you elaborate on that, please? Might be about terminology, but I don't quite follow. You scanned individual pieces or a bunch of popcorn? And since you seem to be using a displacement map / tesselation, did you take the height map…
And something I intended to fully create in 3D myself (made it through hp to lp and baking, before texturing), but went back to the drawing board with. Feel free to use this ^-^ PS: If you'd like to use my WIP models as a base, shoot me a message! UPDATE: Models now up on Sketchfab for free! Grab em while they're still…
Current Working. I was hoping to get that door done but wow! harder than I thought. Sticking only to the gun for now. Here is my current workings so far. Working on the High Poly. I embedded the steel plate on top of the butt in the gun like in the pic. Not sure if I should flatten or curve because the one in the concept…
I am getting aliasing between 2 circular shells, here is the model (in SP): This is the UVs in SP: The exported textures look like this: Note the green has transferred over to the pink and vice versa, creating the aliasing effect you see in the first image. You can manually fix this in Photoshop: To get a result that looks…
Code the internals and make it have geometry, ready go! Before warned your brain if you do it without "help", will feel like it will explode while trying to figure it out. I know by experience.
I think it depends on the team/project. With content, presumably lot out outsourcing is happening, which needs to be implemented by the team. Larger AAA efforts probably require specialized people, smaller projects people who can do multiple things. I think it's always helpful to have an idea of the dependencies and to be…
I like the overall atmosphere. The level of detail seems a bit inconsistent and especially the damage textures, like on the workbench and the ladder in both version and partly the boxes/drawers (could be geometry noise or displacement as well) seem to big. It doesn't look like a conscious/artistic choice because many other…
Actually the other day I had a cool idea for a DS game that would have been called "Zombies vs Vikings" because IMHO we just don't see enough Viking based games these days... Plus who wouldn't love a Tank re-modelled as an 8 foot tall zomvie Viking clad in armour...?
The best way to create and fit a costume is over a human model as you have done. The female model is not very compelling and there are parts that are anatomically incorrect. The first thing to do is get the figure under control. For that you can use a free app like Daz3D as a reference next to the screen you are working…