There's some good info in this thread, but this is particularly relevant. How important is your hut? How often will it be used? How many will you ever see on-screen at once? Does your renderer merge draw-calls for indentical objects? These are all really important questions. If your hut is on screen once as a landmark and…
to clear it up, i'm asking whether or not this model has proper deformation edgeloops in the right places (shoulder and crotch in this case) not a really on a sculptural level (being it doesnt have anything partway down the forearm of tibia). what you're seeing is my humanoid animation topology base, i'm working it out…
A short story written from the perspective of the sailor who took Karthus to the Shadow Isles. The story isn't about him, mind, but told from his eyes about the terror of the mist and his unsettling passenger. PDF attached! - Raphael is sixty. He once sailed oceans with salt on his skin and wind in his sails. He lives near…
People say,
everything crumbles to dust eventually. They say, it will become one with the
sands, as if this was the inevitable end. Yet they do not understand. Sand is not
the end. It is the beginning. As he
strides through the ruins of his city, the wind howls around him. It obeys his
commands. It follows his lead. It…
I'd say if you're modelling clothe seperately, then maybe consider practicing your muscle definition in the legs and arms in particular - mostly the legs I think.
Texel density between the stock, mag, and the rest of the gun is wack, not sure if intentional. Hope it all bakes out well, stock and mag look sexy! :)