dan, you are lol. whatever dude. I've been waiting for this game for a long ass time.. figures it comes out RIGHT before I leave for vacation tomorrow.. so I'm gonna hold off until I get back (in a month ;_;) good to see everyone's impressions so far, it sounds stellar. I honestly think I'm most excited for Spec Ops mode…
yea :S But assuming that they have not changed the engine too much the code still exists from cod 4, so even an after the fact release would be good. I think if they made a statement that dedicated servers a mod tools would be sorted out after the release, it would stop the current situation dead in its tracks.
Yuck, code blocks do indeed seem to be borked. Only way I got it to work: * Toggle HTML view * Paste your code * Disable HTML view * Select code * Format > Code That's certainly not optimal. I'll dig further. float $CBVal = `getAttr ($operation[1] + ".fraction")`;
floatSliderGrp -label "Corner Bevel " -field true…
They have a massive track record (hoho). They have a huge talent base, and know what's good judging by their work. They've worked on the biggest games out there as artists. There are engines out there so artist friendly they'll never need to code a single line, just use some scripts. And you think they are going to try and…
actually i am basically a 3d artist, i don't know much about scripting. for the past month, i have been struggling to simply put a playable pawn into udk..is there anyone who could write the code for me? or if it is not possible, is there anyway to do it with kismet? any kind of node that i could use to disable it?...…
Hey Ben, that should still be there I think. it's the checkbox "opaque reflections" in the reflection tab. It toggles whether opacity affects reflections and i think specular. It's basically a switch for masking or glass like behavior. I'm not too sure where it is Maya ( it should have it though ) since I have honestly not…
Hello there! I'm having a issue where you try to load up Quixel Suite (x86 or original version) that a error message comes up saying "Failed to Construct Reference" with other things. Even when the program decides to load up and give me the menu screen, every action and even hovering my mouse over the program will give me…
cool thing to know. cheers mate. i use hardeges in my low poly stuff all the time, and id never heard any beef about using them. also if thats the case, what happens with hard edges that fade to soft edges, in max i have to assign three shading groups. does this still just split the mesh along the edge and re-assign 1…
Wow where to begin... there is so much to cover its hard getting a post started. There is a lot to learn and quite a few areas to focus on. You listed off a barrage of things that each take years to master so you need to narrow your scope a bit. I think its best if beginners sample a little bit of everything and see what…