Hi everyone, Here goes some of the stuff I worked on this year... Starting with the Duman multikit model. * Concept by Macs Gallo * Sculpted by me (Hector Moran) * Painted by Fabrizio Russo (Demon Version) Scale: 75mm Pieces: About 20 Material: Resin cast Boxart shot:
Say I wanted to rig a ball for animation. The ball mesh would be that of a fairy/fey type of being. What would be the best possible method for rigging such a creature and creating a control set to manage it? ( not that one would really be needed I guess ) Do i make a single bone?
This is my final major project for my second year at Stoke-On-Trent college, ive posted it in an attempt to receive some feedback that i can incorporate into the final model. Any comments or critiques would be greatly appreciated.model
WIP thread for my VFX entry. I'm not really experienced in real-time FX, I mainly focus on film stuff, so this will be a challenge. Will hopefully update soon with a concept!
Hi all! I'm doing Sculptober this year. I'm going to post my works in here but feel free to add yours too! I don't think there's a dedicated Sculptober thread so you're welcome to share this one! For Day 1 here is Skeletal: For Day 2 here is Angular: Stay tuned for day 3 Deep Sea and feel free to post your works here too!…
I want to use my UVW map in my Modifier list but when I do it only shows Planar Cylindrical + cap Spherical and Box Everything else is grayed out how do I get it all turned back on Thanks so much for the help
Greetings! I have some details to work out before jumping into retopo. Any feedback appreciated. Character reference: https://s3.amazonaws.com/gw2cdn/public/Character_Artist_TEST.jpg