Let's be honest here. Sleeping over 8 hours a day is impossible and rather detrimental if you're a productive person with a daily schedule full of tasks and projects. Let's see if it's possible: We work about 8 hours a day. Then commute to/from work may take one or 2 hours per day. Prepare and eat Breakfast-Dinner will…
I did'nt like a single game released this year on PC. I kinda liked Perimeter (or was that 2004?), Battlefield 2 and Earth 2160 but yes, singleplayer FPSes have been huge disappointments not only this year but the last few years as well. I seem to recall that being the reason I bought a Gamecube back in 2002 or 03 or…
Hi, I'm wrting a 3D importer to Toolbag at the moment. My app is passing the path to the FBX and invokes Toolbag with an import script and that path as arguments. It all works fine if the path and name don't contain any special characters.But when I have some polish letter (and I guess any other special characters) it…
Hello We are still looking for 1-2 more animators- please read title- must be based in USA, have 2 yrs exp AND a demo re showing good animation skills. We won’t respond to submissions that don't meet these requirements. We are Limited Slip, an Art/Animation Services group cratering to games, digital media and more for over…
Hey everyone! Here's my interpretation of the Beast in one of my favorite universes - Warhammer 40k. Using a lot of reference of the many different Dreadnought designs and elements, I'm planning on piecing together a unique Dreadnought. The way this particular Dreadnought has come to be, is when a Librarian is critically…
Hello, I've been working on using Arnold's aiShadowMatte to capture the shadow of a product but still have a transparent background and floor. I got the shadow to capture but now the shadow is too big. I'm going to be posting the alpha views since its so much easier to view the shadows in general. Set Up: * Light Source:…
New Blog Post I always wanted to reproduce the so called wnormal by Martijn Buijs for Maya. SNormal is now deprecated, thanks to @radiancef0rge and @Fansub If you don't want to read, don't lose your time : DOWNLOAD Things to Know, (README): '''Name : bnormal (named after me because [1]snormal has been deprecated.)…
Hello We are still looking for 1-2 more animators- please read title- must be based in USA, have 2 yrs exp AND a demo re showing good animation skills. We won’t respond to submissions that don't meet these requirements. We are Limited Slip, an Art/Animation Services group cratering to games, digital media and more for over…
In my game in Unreal Engine 4, it's a very low poly game, each character is about 1000-1500 tri poly total. I need help with a starting point before I model the characters for the game with my team, the characters should be able to lose parts of their body like in Wolfenstein 2: The New Colossus or Left 4 Dead 2. I saw the…
Hi, My name is Karim Ahmed. I am a 3D Rigging Artist with 9+ years experience in Rigging/Animation/Simulation(Cloth & Hair) for games and also for production. i already helped delivering 4 games as the main lead rigger: 1-Battle Draft (mobile - UE) 2-X8 (VR PS - UE) 3-Newganymede (PC Web3 - UE) 4-Trinity Fusion (PS) and 4…