When creating a game character, which of the following two can clean the normal map more beautifully? 1. Low-poly modeling → UV unwrap → High-poly sculpting detail → High Low bake 2. High-poly modeling and sculpting detail → Retopology → UV unwrap → High Low bake I am creating at my company in method 1. The reason is that…
Enter the official Alien vs. Predator: Evolution Fan Art Contest! Submit your AVP themed artwork here: http://www.facebook.com/AVPEvolution/app_137350649736546 Submission format: File Dimension(s) 1200x800px File specification PNG, JPG Maximum size 3 MB Submission Deadline: 04/08/2013 Prizing: Grand Prize:…
Hey there PolyCount, i'm just posting this because it's the first time ever i've actually attempted an environment digital painting, I have no background in art or anything like that and this is for my college course, besides all the 3D modelling we have one lesson a week which is concept art and our task is to create 3…
There is a nice advice in MAXScript FAQ: Cache frequently used functions and objects but it doesn't work for me (at all). Why? Script example: (16000 iteration in for loop) startTime = timeStamp() firstSelectedBaseobject = selection[1].baseobject edgesBetweenMatIDs = #() edgesNumber = polyOp.getNumEdges…
news page for 3.1: http://www.crydev.net/newspage.php?news=89611 tutorials page: http://www.crydev.net/viewtopic.php?f=315&t=89679&p=974065#p974065 youtube page for tutorials: http://www.youtube.com/user/angjminer page for updates(currently 3.2 soon to be 3.3): http://www.crydev.net/viewtopic.php?f=315&t=89793 been working…
Anyone knows how to call a function with a button inside a class? at the moment i have that code: #button calling functionsimport maya.cmds as cmdsimport maya.mel as melfrom functools import partial class B: text_entered="a" def __init__(self): self.create_window() def printText(self): print(self.text_entered) return def…
It's the correct behavior, there's nothing wrong here, and no, a normal map shouldn't look "correct" when displayed as albedo . It's just not the system it is meant to work with. A normal map encodes a direction aka normalized 3d (XYZ) vector for each pixel with its RGB value. For instance 0 = -1 ; 128 = 0 and 255 = 1 So…
Thanks, yeah I might give it a try on the Unreal forums I didn't even think of that. It's just that it seemed so close to working, it does everything I want but the tilting only happens on one side. I tried connecting it into a print string to see if I was getting only left input but no, left prints 1 and right prints -1,…
Huh, I can't get it to work either. But my initial thought is that the way you are setting it up, you can use an instanced controller. It'll be faster that way anyway. b2 = getcurrentselection()
cont = Float_Reactor () for i = 1 to b2.count do
( b2[i].pos.controller.weight[2].controller = cont
) reactTo cont…
Hi community, I would like to continue working on my piece, but I'm stuck at one point in UE4. I hope you can help me find a solution. Here is the problem: In UE4, the shading of the metallic surface looks very dirty at the blend from rough (dry blood) to smooth (gold/silver). But this happens only when I put the light…