Hello polycount community, The whole idea is to be created small indie game scenes combined gameplay 2-3 minutes with in-game animation 2-3 minutes. That's the realistic expectation that can executed in open project of that kind, but the short duration will be compensated with great quality in attention to details. I have…
- Graphics have stagnated since PBR has been introduced IMO. 2014 titles still look like they could be released today (with the exception of realtime GI/raytracing). - Graphics do NOT matter as much when it comes to selling a game now because of the above. Macro details matter the most, as when we released our own game…
I'll make an example that hopefully clarifies what is happening: For simplicity, your timeline is linear going from zero to one in one second. Let's assume you have 4 frames per second, the rotation values you get from your timeline will be: 0.25, 0.5, 0.75 and 1.0 add them all together and you get a total of 2.5. Let's…
Yeah if you don't mind the size/weight and price of the D850 it's an absolute beast of a camera. If you value image quality above all else that would be my recommendation or a Sony A7r if price isn't an issue but size is. It's safe to assume that the size and amount of files will affect how long the scans take to process…
When did I say $1000s? This was actually the first generation where the consoles came out drastically weaker than PC. Yet at the same time, PC Gaming actually became increasingly affordable throughout the years. There are many in depth comparisons out there that say the consoles are struggling because of the weak CPU but…
Thank you for your responses and advice, Ben Apuna and Tristamus. I had previously already read both of those links your provided, but reread it in the event I missed something before acting upon Ben Apuna's suggestions. I think I fixed my problem, here's two screenshots: NOTE: The texture used in the below images contain…
I feel your pain Mark. I've got my own list of things that I've already posted to the Ideas forum and as design improvements on the beta. I know the devs are reading the public Idea forums. In fact each release since 2014 has had at least one major request from the Ideas forum. The problem is Max's user base has…
In 2009, I enrolled in a computer graphics school where they had a 2 year video game art program. I succesfully passed the preparation year but miserably failled the first year in video game art. That wasn't quite surprising as I had never done any 3D. So I started working my ass off to get to the level I wanted and…
I import the obj file into Headus and make my cuts and then let the program pack it the best that it can. If I try to keep peices together using a box, the progrmna never fully uses the texture sheet as much as it should, total failure. So I let the prog pack everything best it can and then I seperate them by polygon…
Static lights are using lightmaps for lighing/shadowing/gi so its pre-computed, so its cheaper than calculating the shadows in real time,but it costs memory (if i know right) because of the using of lightmap textures. UDK dont have real time GI solution, so you can make GI with lightmass (precomputed lighting) and you can…