You could buy some gems and get yourself some 10%? speed boosts for 1 hour. Although gem/gold exchange rate is pretty expensive right now. My guild mate says it's good when you can buy 300 gems per 1 gold. It's hovering around 270 gems per gold I last checked. Yeah like said, the mob gets away since alot of ppl getting…
We have an art dump, it would be good to compare your work with this, see if you can get as close as possible to the look and feel: https://polycount.com/discussion/211023/sea-of-thieves-anniversary-update-environment-level-art-dump
Thanks @disanski So unreal card hair is dependent on a lot of factors - DItherTemporarlAA node in the hair material that your opacity feeds into - Your Opacity map being strictly black and white, no grey values - When rendering in MRQ making sure you are using Temporal Anti Aliasing and dialing it via command line, mine…
Why not just bake the entire thing in xnormal? Just seems like excessive time spent to composite different bakes, especially when you'll naturally get slightly different results out of XN. Would be better to just have one consistent map. Also, XN is really fast.
Nitrous is the newer viewport tech for 3ds Max. It's supposed to be faster, but in practice it's about the same. For me the real benefit is that the viewports look more like the renderer, and you get nicer shadows in the viewport.
ohh so i guess they are trying to make it more like max then.. how are the polytools? i hear they actually have ring selct now, glad they are trying to get out of the stone age.
If thats what the guys in scotland can make on current gen I can not wait to see what they get up too on next gen consoles. Whats the betting they make one more current gen game or do you think this will be the last?
I will say in a post mortem reflection, maybe not so ironically, I was correct in that my DCC of choice did change throughout this project. The majority of the project was made in 3DS Max and Blender. I would say about 55% of it was 3DS Max, and the rest of it was finished in Blender. (Both were accompanied by Zbrush) when…