Okay! First I want to compliment you again on how good it looks! I wouldn't be writing a critique this if your work wasn't this nice, and I'm looking forward your to next pieces. I've got pretty much only anatomy pointers. I tried to color-code so they're easier to read but the text colors are changing once posted, haha.…
Why not just bake the entire thing in xnormal? Just seems like excessive time spent to composite different bakes, especially when you'll naturally get slightly different results out of XN. Would be better to just have one consistent map. Also, XN is really fast.
I wasted so much time last year trying to find any generative AI that would do something helpful in gameart production. Very much to my surprise I found absolutely nothing . Especially after all those short AI youtube vertical videos. The gameart depends on subtle nuances too much, especially in realistic style . Too…
Nitrous is the newer viewport tech for 3ds Max. It's supposed to be faster, but in practice it's about the same. For me the real benefit is that the viewports look more like the renderer, and you get nicer shadows in the viewport.
ohh so i guess they are trying to make it more like max then.. how are the polytools? i hear they actually have ring selct now, glad they are trying to get out of the stone age.
If thats what the guys in scotland can make on current gen I can not wait to see what they get up too on next gen consoles. Whats the betting they make one more current gen game or do you think this will be the last?
Project complete! Art get! Youtube turn-around: [ame="https://www.youtube.com/watch?v=11lR5uXTQfk"]Piper's Restaurant: Turnaround Loop - YouTube[/ame] Concept and graphic design: Some of the tileables in there: More on my portfolio here: http://www.worthdayley.com/