Coolio, I'm in process of re-optimizing my UV shell for the dress so I can do another pass on the texture, I realized I could double the resolution of the dress by mirroring the legs and fill the empty space with the dress shell since I wasn't doing anything unique with the legs anyway, I should have an update later…
Yeah you're right. Forgot that OSN aren't based on the vertex normals. The UV shells would be a problem as it would not know where a shell ends/begins and which edge goes with what other edge. Now that I think of it. There's a vertex color -> texture in Maya if I'm not mistaking. Minimizing the steps needed when using r7,…
Company asked me to post this here :) enjoy! Would you like to work at a game company where tools are a primary focus, the tools team is world class, and is always looking to improve the engine? Work with a team that consistently ships multi-million unit selling games? And be a part of creating something Epic? If you…
Ebay offers the option to bid for you up until your max amount is reached, I use that. A sniper will have to pay more than that to get it anyway, whether he bids at the beginning or end of the auction. What I'd like to see on eBay would be a bidding queue, you add a number of items to thequeue, define a max bid for each…
My UV editor has a "Tear off faces" -tool, along with lots of other features. http://www.creativecrash.com/maya/downloads/scripts-plugins/texturing/c/nightshade-uv-editor You select your faces, click a button and those faces are "torn off" and converted to a UV shell selection. Then hit the unfold button, select the shell…
First I have to say that this thread and your work is very inspiring, I just love how tone of each scene is working together and custom shaders, and everything is just nostalgia inducing eye candy. For shield pickup you could use some sort of sea shell maybe? or, "bear" with me on this one, :) an egg ( egg shell helmet ? )…
Just another update to the color progression. If anyone has any feed back for color choices it would be appreciated, I thought about adding in tones of purple for the beak, scales, and shell with the bluish hue I have going on or making the shell on the back more rock like. Haven't been able to decide. thanks all for any…
Sadly, renderhjs moved to Blender and has not updated the 3ds Max toolset since. There is a built-in Straighten tool but it only works on shells with an even number of quads.
The usual suspects are BMT Micro and FastSpring with the new kids on the block being Gumroad and Digital Deliver app. I'm not sure about Gumroad or Digital Delivery app, but the main problem is that BMT Micro and FastSpring will both create expiring download links for your customers, which will in turn leave you with angry…
making games is a business. ubisoft and studios of similar size will be measuring numbers, not delving into the underbelly of reddit. nobody gives a shit if somebody thinks abby is too buff or whatever. they do give a shit if sales dont meet projections. Words mean nothing, the numbers are the measure. As far as I am aware…