Yeah no issues with Nvidia drivers here either in ages. Like, decades. I never 'get latest' though, always one or two releases behind and do a quick google for known problems with those versions. Computer rebooting when being stressed might also be a power supply issue. Too small for the system or an old one that's…
Thanks for the crit and encouragement guys! I went back and made the head smaller and tweaked it out with more teeth showing. I also shortened up the arms. Not TOO much, but about where they looked functional. I probably could have made them shorter, but I am happy with them. So this guy is done for the sculpt. I'm moving…
yea, yea, i know not helpful at all. My basic thesis is that the best design is the most simple. Many of the ideas being tossed around seem to be complicating things with no real gain. Do people really need a thread with a directory to current threads with pictures? We have a current thread directory already. While I agree…
A Guards designation was awarded to units who distinguished themselves in combat. These battle-hardened veterans were the elite of the Soviet forces and more than a match for anything that the Nazis could muster. The first Guards title was awarded to two rifle divisions (107th and 120th) for destroying the German salient…
Generally if you want to bake two highpoly meshes onto two lowpoly meshes that intersect, that work would fine. You would use bake groups or an exploded mesh workflow. The problem here is that you're trying to bake 3 highpoly objects onto two, and the 3rd highpoly mesh falls along the intersection point of the other two.…
Hi everyone! First off: Thanks for taking the time to read this. I have the following problem: I've created a tree model, which has a trunk that consists of two parts. The bottom part is a retopologized version of a 3D Scan, while the upper section uses a tileable texture that was created from the scanned texture. (Click…
I would not agree that these pieces are flawlessly executed. they are a solid start but i feel like they would need a fair bit of polish to really shine. i jump between the assets because while i think i can see progress between your oldest and your newest piece, i think a lot of it just applies to all of them on the…