More in game shots, trying to play with lighting/colour/roughness break up https://gyazo.com/296ac802349c5c0666a5069470a25103 https://gyazo.com/32b7a21438cdfb95443cc50f775c3d94 https://gyazo.com/53281239dbd5b08205b8e081c8347637
so i learned a little about paralax maps from a thread here: http://www.polycount.com/forum/showthread.php?t=53229&highlight=paralax i'm still not sure what approach to use for texturing. which is what the approach i'll use for optimizing the geometry depends on i suppose... should i use all tileable textures or one big…
I think that I'm ready to submit my entry. I made a Wehrmacht Officer's Cap for Strasser. Work-in-Progress Thread: http://www.polycount.com/forum/showthread.php?t=157736 Workshop Link: http://steamcommunity.com/sharedfiles/filedetails/?id=532556975 I do hope that I put this post together correctly. EDIT: It was suggested…
Can't wait to see some AO on the guy, he's awesome :) I think that ketchup spill is a little distracting though because it's abit too red, try some colours closer to this, http://blog.newsok.com/ofinterest/files/2009/04/t-shirt-after-532x399.jpg
oh shit he really did die. http://www.startribune.com/stories/462/5323039.html oh man, he was my favorite comedian. i saw him live when he was touring with stephen lynch, he was awesome. urgh my weekend is ruined
I tried to import my mesh from substance painter to maya but I didn not get it to look right in Arnold. So I decided to start with the basics and follow the Arnold tutorials first. Unfortunately the files provided in the solidangle learning area https://support.solidangle.com/display/AFMUG/Learning+Scenes do not look like…