Thank you Eric I haven’t set a specific triangle budget since this is just a personal project and I’m still learning. The piece will be fairly close to the camera, so I’d like it to look good while keeping the poly count as low as possible. As for animation, yes — I’d like it to have a bit of movement to make it feel more…
Hello, This is going to sound like a bit of a weird request maybe. But let me explain. At school I'm following a course about getting a job after you graduate. An assignment we've got is to interview someone who is an artist in the game industry. Of course it would be possible to take the easy route and just interview…
Thank you. I know from before when you bake with average normals you can get skewing but when I did a sample bake where I have all my hard edges cut on the uvs I didn't see a difference between averaged and non averaged when baking with the setting in painter... so I thought maybe it treats it all as non averaged. When…
Well the general default settings of the cars lean toward oversteer. If you look at the spring, bound/rebound rates they're all rear-biased stiff. Which, actually, is the opposite of the majority of cars out there. In general, road cars are set up for understeer because it's much safer. But yeah the was the main thing I…
In the spirit of the holidays I'm finally updating this with the scripts I have been using for awhile and 64bit Zbrush should now work with them. https://youtu.be/nD2UifmEpbQ New Stuff includes: Mis Scripts - InflateB: Toggles between your current brush and the inflate brush at max size. This is used to inflate the whole…
I am brand new to Marmoset, I literally downloaded the program yesterday. I am trying to render out one of my flowers, but the transparency seems to not be working. Only one material works just fine, whilst the rest of my materials are just not showing up in the viewport. When I take off the transparency, the basecolor…
Cool sketch, strong setting, viewing angle is interesting, congrats so far, appreciate your participation, excited to see where this goes, artistically.
I wouldn't say it's all that different. The sets being accepted now a days are from a much broader group of people compared to a few years back. Along those same lines, I would say it's more difficult to get a set in now a days because the quality and quantity of sets in the workshop has gone up. However some accepted sets…
Hi, Been playing around with Quixel Suite for a couple of weeks and loving it. Have ran into a variety of issues one of which being the failure to get edges on geometry even when providing normal maps. I see from the support thread that several others faced this problem, so after investigating I wanted to post my findings.…
7hny and Bek: I was unfortunately never able to reproduce the issue you reported (trust me, I tried quite a bit); I spent quite a lot of time but was getting nowhere. Well, until yesterday, right after the release. I visited an EA studio and one of the artists was experiencing the same issue -- turns out this is an Adobe…