Well damn you both. I already made an image for it. hehe The blue is taken from the material window, the red is from the bitmap properties. Note there how I set the diffuse/ambient colors to white as well as the self illumination to 100%. Setting the colors to white will get rid of that ever-so-slight shadow you will see.…
I followed your steps being... in 3dsmax: -give everything the same smoothing group -export as an fbx with only smoothing groups, triangulate and preserve edge orientation selected in SP: -upon importing select 'compute tangent space per fragment' -bake your normal map in SP (not much is specified here, i just kept the…
I'm going to put my photography nerd hat on here. While I agree the end result looks very nice, I dont know how productive it is to "bake" this sort of post-effect look into the actual textures. The photo reference was edited heavily in post The ingame result should rely on post for the same effects, if going into an…
@SnakeDoctor - Give the morning stuff a shot. It's hard to get used to, but I'm really starting to enjoy my quiet am jam sessions :) I'm going to make a habit of setting articles and tutorials up to read during breaks at work. I won't have time to surf around for them, but I can have them keyed up like you said. Did that…
Let's say you do that. You get four points from using the English language, three from making it here, and up to eight from having European leads, so you'd get six. You've got thirteen of the required sixteen points to qualify. Of your remaining choices there's... A European or fictional setting, four and three points…
Hey, thanks guys. Nah, it's not a self portrait... it started out as one of the random people off of 3d.sk. It is a bit low poly but I sort of wanted to see how far a normal map could carry something with that little geometry. Here's another head (ignore the hair, I hastily scribbled that in) and a doodle I'd like to get…
I am having troubles creating modular assets. Specifically - walls and floors. I've seen countless topics on the internet and tutorials on youtube, everyone seem to run into this problem. And in those videos people tweak some lightmass world settings and magically get great results. However, no matter what I do, if I do…
A lot of the advice here is for getting work in a game studio, where you'd like be doing retopo rather than the full pipeline you clearly demonstrate you can do. I would approach this aspect a little differently. Rather than make more characters demonstrating variety, what I would do is similar to this guy,…
i think you only need to start making full realized models. the art skills are already good enough. And making convincing human anatomy is one of the toughest things. you already doing good at it. But there is a difference between rough sculpts and a finished game model. will be fewer jobs and more gate keeping for…
Hey Flaagan sorry for the slow response. As far as keystone goes, start by placing bets on both the 10 and 11 keystones as they often get hit. The inside bets for me is where the more reliable money comes from however. You just need to play probability. For example if the dice have dished out two numbers that are low in…