I'd say it would be a matter of preference. I'm a vfs grad myself and seen some people flip flop from modeling and animation since the first 3 terms of their 3d animation program teaches you both. Although their is currently a lack of dipping your hands in more vfx driven work in that same time. It looks like you already…
Why do my uv seams on my model create visible seams in substance painter even if layer has no textures. only channel values, or even if my model has no layers at all
Hello, I don't have 3d printing experience, I got a 3d model that I have to print. But the model have to be printed in bigger size than 3d printer so the model have to be divided into several parts that have to be connected to each other. Are there tutorial or something that show how to do something like that? Please help.
So I've been following David Lesperance for quite some time now, I like his style and all the information that he drops during his tutorials - he's conversant with so many different tools and he's always trying out new things as they come out - when he likes it, he makes sure to tell you why and how it can speed up your…
Hello! Firaxis Games is looking for a talented and experienced Senior Modeler for one of their most exciting projects to date. Artists providing direct links to an online collection of works will be considered first. Portfolio must include samples of the following: Qualifications: The ideal artist will demonstrate:*…
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I'm finding Houdini to be increasingly more useful for hard surface modeling with each release, but the workflow is still pretty slow compared to the software normally used for modeling. I really can't speak to how useful it is for characters, but while it does have a sculpting feature, it's doesn't really seem on par with…
I feel like a total noob for asking this. Does anyone have any suggestions for modeling a statue face? For some reason it is not clicking with me right now. I am looking to model a buddha type face that has been carved into a block of stone like the image here.
i would model those... i wouldnt model stuff thast above camera height as its most unlikely that you will get near enough to be bothered about it i would model stuff high up with two polys (back to back) for each chain link (depends on the engines but in my experience is normally lit correct on each side this way) rotating…
Hey rabscuttle, I guess you're trying to model a High-Poly version of the Ice-Pick. First of all, you should understand the basics of Topology, especially when it comes to Highpoly-modeling you should have a real good understanding of how your topology is meant to look like. Basically you can say, that HP-models make use…