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Hard Surface Armor Modeler

jose montanez
polycounter lvl 4
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jose montanez polycounter lvl 4
Are you one of the best artists out there? Do you yearn to work on some of the best known titles published each year? Join Liquid Development, an industry leader in creating art, animation, and effects for the game industry!

At Liquid Development you will have the opportunity to leave your mark on multiple exciting Sci-Fi next-generation console and PC titles each year. Liquid Development is seeking hard surface modelers who specialize in creating Sci-Fi Armors. Liquid Development offers a fun and cooperative work atmosphere, where collaboration is encouraged among the diversely talented team to remain on the cutting edge of content creation.

Here is a brief list of responsibilities and requirements for a Hard Surface Modeler at Liquid Development:

Create high quality complex hard surface high poly and game-resolution models in 3DS Max or Maya.

Ability to create functional looking hard surface details based on loose concepts.

Ensure that every asset meets the quality expected, both from an aesthetic and technical perspective.

Please send portfolios to hardsurfacejobs@liquiddevelopment.com
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