wow this thread was forgotten. wel, now that i have time again, and i'm not in the mood for 3ding quite now [feeling very ill] i decided to improve that which has needed work since i first joined polycount, which i have been pushing off figure studies i'm gonna start off clothed, and maybe some taken out of references in…
Thanks fellas! There's a bumpmap in there, but the bump smoothing / amount seems to be too low. Didn't want to emphasize it anyways since it's a stinking procedural I'll most likely model some more folds, and handle the smaller folds with a displacement map. I'm considering taking him in to zbrush, but I think it might be…
see how in your profile view all of the edges come to one vert in the ribcage region....well thats bad for smoothing. Also give him some more meat around the love handle region, really compare the silhoutte with that of the naked guy i sent you and you will see more thing popin up. Also check out how the calf should…
I'm back with a passion project! This time, while saving up to afford an OZ9 for competition shooshting I chose it for my study. To learn all I can about it while using modeling practices I've observed lately, and because I figuratively can't wait to own one, I decided to model it in all it's detail. The rule of this…
Hello guys, I've started a project to create a human male starting from his naked body. Once i've completed that i will try to add clothing and equipment. The last stage will be to rig and skin him for use in Cryengine. (Alright, so the eyes aren't visible here, i forgot to enable the subtool when i was taking the…
Hi, i am looking for an experienced 3d artist who would work mainly on hard surface models, but also some environment props such as rocks/buildings. Theme is futuristic/post-apocalyptic world. Mix of Fallout and Star Wars. Requirements -Must have experience working on games -Proficient with Zbrush, can bake normal maps for…
Does anyone know if it is still possible to change textures and models in World Of Warcraft post patch 2.0 ? I've been reading a lot on converting blp files, but I can seem to import the modded textures back into the MPQ. And as for models all I have read so far is extracting models, but not so much about creating custom…
Hey guys, A friend showed me this forum a while ago and I really liked it's vibe, so I thought I'd post some work up and get in on some action. I've never tried stylised art before so this is a first for me, it's also the first time I'll be attempting to texture one of my models. Here are some shots of where the boat is at…
A question about retopology, high poly characters and low poly ones... I have been learning with Topogun to retopograhpy high poly models. all of my stuff is quite simple static objects. I have been looking at models on Artstation of game characters. the models seem to be made up first of a naked human character model,…
Hey guys, was wondering if you could help me out. I recently bought some really detailed and impressive nude scanned models from 3dscanstore, because I wanted to use them to help me create skin pore and other skin details on my own models. I am however struggling to figure out how to either project the detail, without…