Quick Update I was finally able to spend 2 hours on this project yesterday. I took care of some pesky issues such as: - Got rid of the ugly normal map seams - Created a better visualization environment and lighting - Added SSS - Made it so dark colors couldn't be applied to primary color areas (before, cats could be black…
Hello again! I find myself with some rare free time before I jet off for a week on the 15th October, in that time I am hoping to help you with some animation work you may need doing while also opening up a line of communication for a potential long term working relationship. Please get in touch via PM here or you can find…
Back when I was doing paste up for Miller Freeman/UAP (Game Developer), we would get together after work (6am) on Monday, get drunk and play Turok64 multiplayer monkey mode and the beta for some horrific PS fighting game, I can't remember the name of, blood something... it never saw the light of day. We were working one…
Really amazing work, Steven. KZ3 is one of those games I died a LOT in, because I was standing around admiring the art :) I noticed there were a lot of texel inconsistencies throughout the game, but on the whole it looked amazing. I assume you guys did a ton of work with Crazybump and/or NDo for your normals? I can see…
Here are the T-70 and SU-76 of the 8th self-propelled artillery brigade. Their tactical designation was an eagle in a circle. The SPG is assigned to 3rd battery, 2nd divizion (battalion sized unit). Below is a picture of the unit taken in spring of 1944 that serves as inspiration here. Brigade commander Col. I. Ya. Kochin…
Thank you KyleJensen for telling me about image hosting I will sign up now. I get what your saying with doing one environment but they want us to have a lot of work and show diversity in our portfolios. That why I'm doing two environments. Also I may only have 22 class weeks to work on this but I actually have like 27-29…
1) From what I've seen I think (not 100% sure) the framerate is 30fps 2) Don't overdo the size too big or small. You'll want your summon to be roughly the same size as to not confuse the player thinking it's bigger or smaller than it actaully is (Valve won't change the bounding box size so you'll want to keep it the…
Piew piew: Default texture import settings, and material settings. Try using the default ones and see if it works. Still doesn't work? Then you got yourself a problim. If it works with default settings, but not with the custom import settings you specified... then read up on them! Should say something about em somewhere,…
I think the 2015 in the bottom circle is a little bit weird - you might not need it with the date already on the back, or you might want to find a better placement for it. Because the "20" are so small, the 15 almost makes it seem like this is the 15th Polycount meetup from a glance. I think you can find a better way to…
Well, I'm not talking about going into excruciating detail, just the practices of following standards. Just following good markup practices is all the SEO you need to bother with. All I'm talking about is good structure. Just for reference, has anyone noticed who shows up on the first page of results when you Google…