Thank you very much! Glad to hear that my master plan is working- One day I'll get around to actually making some environments so I can make sure that the look is consistent in various... uh... environments. Once I get the new model done I can start with testing out the phenome concepts in practice
Day 9: Went for practicing a stylized anatomy blockout. May just continue off of this one for tomorrow and see what 4 hours can do for a full body sculpt. And I can give a lot of that time to the head bc I shaped this head in maybe 5 minutes if that xP
First of all, I must say I admire your approach during the texturing phase, especially the stitching details in the middle section, they look really nice, well done. I notice UV seam lines on the top and bottom parts of the model; perhaps you could try making the 'leather layer' a bit more challenging to see by activating…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
[ QUOTE ] I figured since the entire figure is going to be encased in plate mail, there really isn't a reason to put too much detail on the base mesh under the armor. [/ QUOTE ] thats true, but until you've nailed the form of the base figure them there's little point hanging anything off him, cos it simply won't be…
I actually recommend Anatomy for Sculptors and their related books about the head and expressions. It's less academics and theory, and a lot more practical reference. Bridgeman's and similar books are good for deep diving when you can sit down and study.
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