Thanks guys! Lee3dee - Not really - I'm pretty mean to edgeloops and don't let them have any friends to talk to while working for me. Keep it pretty simple - and use them where needed, having a few extra loops here and there is fine but remember that wherever you put them your modifier will use those points as reference…
Your rendering formula is wrong. It's really: diffuse texture * lighting where lighting is the sum of all lights: diffuse texture * (direct lighting + ambient lighting) and if you have ao: diffuse texture * (direct lighting + (ambient lighting * AO) ) . It's not expensive at all depending on the rendering style, forward…
Ambient lighting where for art thou ambient lighting? Read up on 3 point lighting don't just look for 3D specific sources but check photography sites, especially semi-pro sites that have users that like to build their own lighting set ups. Make note of light position intensity and work around they come up with. We have the…
Hey there! Try adding a little emissive based off a fresnel -- it'll start to eliminate the dark shadow. The drawback to this method is the tree will always have a slight ambient glow, even in complete shadow ... so use it tastefully. As far as transfer attributes goes -- you got it! This is how to change normal directions…
Alright, I'm having a slight problem with either the normals or the lighting. I'm not sure which it is. I really want to give this guy a simple animation so I set up a skeleton and controls and binded the skin properly (in Autodesk Maya). However I'm getting these horrible dark spots on my skeletal mesh. Here's a…
if you want intuos 4 it's worth trying one if you can they are quite a bit different from intuos1-3. I prefer them, as they actually feel like drawing on paper with a pencil, as opposed to the slight glide feel of earlier intuos but! it might not even be to your preference so if you can try it before, do so. I bought the…
Rework your lighting model completely. Suggestion on process. Remove/turn off all your billboards. (temporarily) I want you to tackle this scene using just directional light and ambient light, and fog. Don't worry about little street lights or any little point lights at this point. Report back with what you deem…
So a while back I got super into Borderlands 3 and thought it would be fun to try out some of the style. I picked the control panel from the carbonite freezer room from Empire Strikes Back and had so much fun making it I wanted to do a full environment in the style (because who needs originality anyway? :P). There was a…
thank you, in the final output, (the ming vase was substance designer) if I remember correctly, the height map itself was very mild, but I used it for an ao map which was used to give that slight dark fade around the blue glaze. I found that if the blue was exaggerated to much with a height map it looked really bad. the…
Hey man, looks really cool. I feel like you went a little over board with the edge mask damage. I'd also suggest adding a (very) slight bit of light blue emissive to the blade, to give it that magical glowing look you'd expect the sword to have. Lastly, your presentation is a bit weak. Just renders of the sword vertically…