Was trying my ass of to script this but it is such a pain that I decided to just use a macro. Many of you might know it but it is very fast and silent (zero interaction). #LXMacro# scene.saveAs "H:/" fbx true H:/ is the location of your choice. Mine is H:/UE4 Game Dev/TESTERS/Content/Geometry/Meshes_tmp/" Only con is…
I've used ZBrush a bit, and know all about building a rock, etc that looks really convincing and all that, but the interface has me confused. I create a simple shape that I want to govern the initial shape of the rock wall, this is then imported into Zbrush and I get blobbing it up and it's a really mindblowingly decent…
been asking around everywhere...searched all of google...I can't find anything or anyone that knows how to do this...so I turn to you guys... I'm trying to create a ruined building for my ut2k4 map...keep in mind these buildings are being viewed from far away in the distance and no player will come close to them...usually…
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I can't answer the OP question, I never had a pro profile and been not using Artstation for quite a while, but I've been also wondering if Artstation - not even pro, just a regular account - is worth the hassle nowadays. I was already around when it was created to fill the void left by CGHub. I was very green but already…
I liken this stuff to an MMO forum. Its full of people who hate the game, while the ones that are enjoying are too busy having fun to write anything.... You're probably always going to find the disgruntled employees talking about the bad experiences, because lets face it, in life when you feel like you get fucked over your…
has a new cover system. kinda like windows media player. and new thing called Genius mode. Genius Playlists How Genius Works Meet Genius: a brilliant way to create perfect playlists. Play a song, click the Genius button, and iTunes creates a playlist of other songs from your library that go great together. Genius playlists…
John I'd echo what Nosslak said. Right now you aren't showing mastery of anything really. Just going through the motions. I would focus on the art itself and telling a story through the environment. I see too many Artists just focusing on the asset/environment creation and not enough Artists focusing on the story and…
Hi Josh I've been a level designer for about 9 years now and the one thing I have to say (only looking at the Unreal maps) is that you really need to work on detailing your maps as they seem very bare, as well as realizing that flat square walls aren't what most rooms are made of. A key thing to be aware of is that you…
Nice stuff everyone: jonnyhr: That demon dude looks nice. Nice expression on his face. And the color map looks great. Nice use of colors. I would just play some more with the cloth folding, try to define them abit more. Also play some more with the specualrity. Try to concentrate more on the hilights in your specular. to…