cool show indeed. I like how they tied it in to real world history as much as possible (the dragon and the tiger from china, the knights and dragon hunters).. the 'examination' of the 'found' dragon body was a little cheesy (come on.. green lasers for 'xrays'), but overall they kept the show as realistic as you could while…
I played around with the 3 main colors I'd like to use, yellow lightning, red laser, and blue lightning. The reason why I'm entertaining the idea of yellow, is because it isn't yet used in any of her skins, however, I'm leaning more towards red, because it fits the other battle cast skins.
so i have a question for when i do my textures. I'm wondering what video games do these days for addons like scopes and lasers and other other things. Are all the addons put onto one texture (or as few texture sheets as possible) or do the addons each get it's own unique texture?
Single-player alone was a big enough draw for me, after having put a stupid amount of time into the first one (that along with san andreas trashed my 2nd gen ps2's lens/laser/motor :p ). Co-op is just really sweet icing on that cake (especially with it being properly dropin dropout). :D
Hey thanks everyone :) Especially ChaoeEidelon's enthusiastic post, makes me feel welcome. So things to remember for me from this is to keep your ideas practical within the scope of the game, understanding the limitations of the engine or mechanics and balancing the distribution of geometry/bones/skinning data where you…
Anatomy, Anatomy, Anatomy. That's my advice! Make sure you are using lots of reference images and constantly looking at them to make sure you are not just making up muscle groups of just positioning them wrong. The key I find to sculpting it too build it up in layers working on the musculature first and then skin later. A…
I missed looking at this thread ! Very interesting stuff again :) On the subject of the Muzzface, I think there are a few things you could try. - First of all, as Bagel mentioned it here I think you could totally keep your construction lines. We tend to think of them as temporary helpers, to be erased when shading is…
To Takkik: Thanks for reminding me of the foreground props which may distract the entrance, I shrink them a little, also I will keep in mind to make them less important whiling working on the texture. speaking of the camera shot, I think I will stay with the original one, I actually choked my coffee when u say the 2nd one…
Stuff looks very nice at the first glance, the helmet and the mouse scene look great, but from the 2D side are some issues. First those tape headliners with the category names (and welcome text). Brown on Brown with simplest of bevel and emboss with ! Black and White shadows and highlights. Eeek! :P If you leaned…
One thing to keep in mind regarding the oddity of the island of the grip being in contact with the handle (and therefore causing some faint bleed) is that this could very well be unintentional. For instance the asset may have gone through a round of outsourcing and this detail wasn't caught during review ; or perhaps, they…